First off, apologies if this topic has been addressed, I searched through the forum and it seemed to me like this hadn't been specifically addressed - I know there are some plans in the works for special/unique sites, but so far details seem hard-to-find. So here're my two cents 
In playing the game, I noticed there were occasionally huge swathes of forest covering parts of the continent.. this works well in the context of the fantasy world and in the medieval context, but it occurred to me that gameplay-wise, exploring this kind of feature is simply not very interesting. So what do they do in fantasy? Usually, if forests aren't covered in elven metropoli - which don't really work in the Elemental world - they have something going on at the center, a la the evil trees/Tom Bombadil in LotR, or even the Great Deku Tree in Zelda
- gameplay wise, I thought that maybe it might resemble the landmarks in Alpha Centauri, where certain terrain provided bonuses (e.g. Monsoon Forest was a forest in which each square gave extra food, the Uranium Flats were a desert that gave out extra energy).
Maybe it could be coded such that whatever the largest group of contiguous trees on the map had something in the middle, and this could be randomized, e.g.
- Quest giving locations
- Necromancer's Tower
- Great Forest Spirit
- Pre-cataclysm Remnant
- City sites with bonuses or unique resources
- Special heroes hanging out
- Cranky Old Hermit in Hut (another classic fantasy trope)
- Artifacts
If you guys were feeling really ambitious, we could expand this concept to other terrain types too, what with the large areas of swamp, desert, hills, mountains, and/or even ocean~!