A few texture problems. Help needed!
Ok so I have started playing SOA and its been blowing me away. However, there are a few aspects I would like to modify to make them more resemble the shows and movies. Unfortunately, I'm not having much luck using textures.
One problem I have is when I alter a ship's diffuse texture file that is in dds format, the whole texture turns blue in game. I have been using the Nvidia DXT plugin for Adobe Photoshop CS and it gives you many different options to save a file as a dds. So maybe the mistake lies there? All I do is load the dds change the image slightly and save. Also, I have tried saving the texture as a tga and assign that to the mesh of the ship in the .mesh file. But that causes the same problem. So maybe it has nothing to do with the dds format?
My second question has to do with assigning weapons textures. Say two races share the same texture for seperate weapons. In that example I would like to create a new texture and have one race use that instead of the one it previously shared. Where is this done? I can't find any option for this in the entity file. Where are a ship's weapons and their textures linked together?
I tried to figure it out for myself but right now I have hit a wall. So any help will be greatly appreciated!
Edit: I have figured out the ship texture issue thanks to the comprehensive tutorial by Major Stress. Thanks for that. However, the way textures work for weapons is still unclear for me. If anyone knows a turtorial for that it would be great.