Text Quests
I am talking about the "choose your own adventure" types of quests introduced in the 80`s as books and finding their way in computer gaming ever since - "King of Dragon Pass", "Space Rangers", most recently "King Arthur".
If you did not encounter such quests till now they are basically a decision tree type of quest solved by choosing a response from multiple choices presented to the player in text form. Abilities and randomizers are often important for success/failure.
I think "Elemental" could benefit from such an addition because it allows to present a lot of information, story and flavor of the world in a fun and motivating way, telling stories which would be difficult to implement in "regular" quests.
Last but not least it would give modders a powerful tool not only for adding their own quests for enjoyment of all but to introduce a new faction/creature/ability in a "in-game" way without the need for the players to read documentation and breaking the flow of the game/suspension of disbelief. The choice mechanism in and of itself could be a powerful tool usable not only for quests: for example if it could be activated by speaking to an intelligent item the properties of the item could be chosen "on the fly".
What do you think about it?