Since everybody loves various levels of complexity and micro-management, I was wondering if it would be possible for the players to have artificial intelligence that could work for them.
For example, in civilization, I don't like having to manage level up of units when they get too much experience. So one thing that could be cool is to have the option to let unit level up be managed by an artificial intelligence. So when a unit level up, it will not bother me and it will choose the unit upgrade by itself.
This is just a small example, but you could have a whole list of AI task that could be delegated by the player and changed in the middle of the game. For example, when your empire size is too large, a player could delegate certain task. Which still makes micromanagers happy for those who has a small empire. Maybe for each AI task, you could have some options that the player could set.
For our unit level up above, here are some option idea:
- Warn me when a unit level up: "yes/no"
- What type of powerup should be taken: "Offensive/Defensive/Balanced"
- What are the powerups that should never taken: "list of power ups, check/uncheck"
If there is a lot of customization, you could allow players to make AI templates. A player could for example make 3 template: "No Delegation", "Small Empire", "Large Empire". Each template would active and deactivate some task to the Artificial Intelligence.
What do you think?