Detection of units
As a mortal keeping your glorious leader out of sight may be a wise thing to do, especially if they are weak.
Has anybody played Chaos Overlords? Its a kinda card game, but not really, and its very good. Basically you (technically your gang) are represented as a card and if that card is eliminated then its game over. So in Chaos Overlords you make some stealth gear to make it hard for the opposition to find you. Of course the opposition does the opposite, they make detection gear. Every card in the game has a base detection and stealth level that determines what they can see and what can see them. Another game that does something like this is Panzer General III.
So how about something like this in Elemental? It wouldn't need to be overly complicated but could allow you to hide your avatar. Make it so the vast majority of units are all pretty much the same, but have some units stealth specialists and some detection specialists. Give magic spells to increase detection and stealth (or decrease it, make it so a unit doesn't know its stealth or detection has a negative spell affecting it, kinda like each turn the afflicted unit gets a check and if they fail then they are still under the effect of the spell but don't know they are, when they make a check then they realise they were under a spell and the spell is removed). Imagine a high-level world spell that allows one unit to become very stealthy, kinda like sneaking a dragon into the enemy heartland. Make the AI smart enough to use this strategy and also be able to counter it.
Make it so there is a fog-of-war, but roads in your lands give a base detection level (so you can see somethings on them like armies but a stealthy party of adventures passes un-noticed). Make a "world spell" that increases detection in all you lands. Make quests that have to be completed in enemy lands, and thus a small stealthy band of adventures sneak in to complete it. Make detection kinda like the detection system used in the 4X space game Stars!, so the closer to the source of detection the greater the detection, the further away the less detection.
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