Differences between Entrenchment and Vanilla besides gameinfo?

Alright, I'm mainly an entrenchment modder, but I'm trying to help a friend get started with modding on Vanilla. At first I thought we'd try something easy like mesh replacements (from Entrenchment mods), but for some reason we get a minidump every time. So the question is: Are there differences in how Entrenchment reads meshes and textures, or should we be looking somewhere else for our problems?

 

Also, a common error message was i>=0, but its not in the mod files.

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Reply #1 Top

As far as I can tell there is no difference with the mesh files, apart from Techbattleship & TechSiege.  Also the deffence structures (hangar deffence and deffence guns) have extra points for the extra abilities that were given to them with entrenchment. There is however a difference with entity files though, and how they match up with the hardpoints. Vanilla only allows for 4 ability slots with capitals, where as entenchment allows for 5. Also there are extra squad slots are available for entrentchment.

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Reply #2 Top

according to the changelogs for entrenchment, they doubled the weapon hardpoints limits compared to vanilla.

harpo

 

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Reply #3 Top

Quoting harpo99999, reply 2
according to the changelogs for entrenchment, they doubled the weapon hardpoints limits compared to vanilla.

harpo

 
End of harpo99999's quote

 

Alright, so its the ability or weapons points that are probably the problem. Thanks.

Reply #4 Top

Also Entrenchment uses an "entity manifest" where Original Sins does not. The game will dump if you have a modded entity that is not listed in the manifest. The good point is that with entrenchment you do not need the entire vanilla gameinfo folder copied over to your mod folder. You only need the files that are actually modded in your entrenchment mods folder. Original Sins mods need the entire gameinfo folder copied which is kind of ridiculous IMO. I am glad they fixed that for entrenchment.

Check the entitys themselves. Make sure that you are using an original sins enity, and not an entrenchment entity. That will cause dumps too.