Governors

I've seen a lot of talk about cities, but I haven't seen any mention on whether or not governors will exist. And if so it raises another question, we know that characters will exist in the form of Sovereigns, and their families.  But will other characters exist as well? I only ask because if governors do exist you will need a pool of characters in which to choose them from and the sons of enemies do not make good governors.

That being said governors aren't exactly important for this game, and I doubt they are there at all, figured I should ask though.

4,091 views 4 replies
Reply #1 Top

I kinda hope that we don't have to deal with governors. Dealing with them just got annoying in Total War. The way they've been implemented in the past just makes them feel like one more way of putting +/- bonuses on a city without really adding gameplay. Stardock might be able to come up with a better implementation, though. (And hopefully they implement the dynasty system better than Total War did too)

Reply #2 Top

True, total war did not handle governors the graitest, but neverthless, I think Stardock could pull it off. Another idea could simply be that governors be a way of minimizing micro management. So Governors are not mandatory but rather you can put them in place over regions or cities and have them handle the micromanegent. (Think auto manage from Total war)

You could then tell them they have free reign within certain contraints. (never build this, never do that, always keep the people happy) :) for example.

Reply #3 Top

I can't find the threads easily just now, but back a year or so ago (well before the dynasty system announcement), there was some talk about being able to assign heroes/champions to civilian duty as town administrators or perhaps to roles in a royal cabinet/council.

I still think that inlcuding things like administrator and councilor roles for champions (and royal offpsring) would make for fun and interesting tradeoffs, especially when you found yourself with a particluarly well-rounded and strong 'character' unit who could be very useful no matter where you assigned him or her.

All that aside, I'd still like to see an option to enable a 'staff AI' as a town administrator, at least if the game ends up nurturing city spam on the really large maps I like to play. A good UI for creating and applying build queue lists would be better than nothing; GC2 updates tried there, but didn't really make it, at least for me.

Reply #4 Top

I agree, and I also like to play on large maps, in fact I have never played GalCiv on anything other than the largest map size.