Elemental's cities and issues they raise.
Elemental's approach to cities is somewhat unorthodox in the genre. I like it, but it throws several genre assumptions out the door. The more I think about it, the more questions it raises. I thought it might be good to really consider what issues and questions this raises, even if we don't have the answers. Most of the issues that I'm thinking of relate mostly to defense and just what is so special about that initial city square (if anything). Here are some of the questions it raises for me:
Just when is a unit really "in" the city?
Can enemy units destroy buildings without invading the town square? (or whatever we call that initial city square)
Are garrisoned troops considered to be everywhere in the city? (strongly related to the invaders questions)
Does the Sov or other units really need to be in the town square to rest/heal?
Does anything special happen when cities interlock or otherwise become just a giant urban sprawl?
Are there roads within the cities?
Does it take time for civilians to get to buildings within the city? (a possible deterrant to snake and squid cities)
How will city walls work? The current approach seems laking. (another possible deterrant to snakes and squids)