Resist_The_Dawn Resist_The_Dawn

Steam Powered Supcom 2

Steam Powered Supcom 2

No, it's not steampunk.

Link!

 

I was reading that article and in there it says that supcom2 will be fully Integrated with steam. I thought stardock and GPG were on good terms, why would GPG decide to not use impulse? I'm not saying that They should've only used that but come on, everybody hates it when you HAVE to use steam. Also it would seem they're "streamlining" the economy. I think I just got an idea for a mod....

 

263,327 views 76 replies
Reply #76 Top

Quoting Aractain, reply 54

I mean, if you buy it/attach it whatever to Impulse you use reactorthingy-ma-bob and if you buy it from steam then you use Steamworks. I don't know how realistic that is for a publisher to a) want to do or 2) actualy are capable of doing it.

 

Clearly the 'MW2 situation' is not useful.
End of Aractain's quote

Technically? Yes. Realistically? No.

This would be doable if Steamworks/Reactor were effectively drivers, and DirectX itself defined all the functionality. In that case the game would load whichever "online cloud stuff" driver the system has, and away it goes.

Such a thing doesn't exist right now though, so a lot of code has to be built explicitly to use Steamworks. To use Reactor instead requires building a bunch of other code, and whatever changes to the design are required to accomodate different functionality levels in the two. While this is technically possible, it's just not realistic.

In theory, this is something that either Microsoft  or the PC Gaming Alliance should deal with. Of course, Microsoft just wants everything pushed onto GFWL, and the PC Gaming Alliance as far as I can tell is totally useless.