I agree with you on most posts, but not on this one. If you hand a green soldier a flaming sword, they aren't going to understand that the heat generated by the sword allows them opportunistic blows on otherwise sturdy joints in the armor, or the ability to melt and smash a faceplate in a helmet. Likewise, a veteran soldier would understand the subtle unpredictabilities of how opponent moves in battle and how to better deliver those blows with a special weapon.
All a green soldier would know is how to do is swing it like a regular sword, granted it will do them better than a mundane sword. Now, yes, if the sword is lighter or better balanced we might expect all soldier types will benefit equally from it, but most weapons I think would work to the contrary against green soldiers.
Actually we agree here.
I'm saying that the low level guy can still pick it up, still swing it around, and still recieve some bonus for it because it's a better sword. But the sword also would have unlockable abilities, So it's a +3 fire sword, with +1 for units with experance > X, +1 again for units with level larger then Y, and 'armour melting' for units of level >Z.
Even to a green unit it's the best sword to give if you can, because it's still +3, and you won't have any +4 swords (+4 to green units that is)
No, there is a difference. How likely is it that a player will manage to get every single one of the soldiers comprising their 1000 man army to level 5 or 10 or whatever level is required to "unlock" their weapons' full potential?
And why would you not give your soldiers training with their weapons? "Here, have this awesome sword, but we won't tell you how to use it. Have fun!"
Here is a big problem, If the game is going to have armies of size 10 and armies of size 10,000. units will nee to be build accordingly.
Having units build one at a time, equiped one at a time, and leveling individually, is GREAT for teams of at max 10, but clickfest of death for 10,000.
I discuss this problem at https://forums.elementalgame.com/368984.
But in short, that 1000 wo/man army will level as one, be equiped as one. Be one unit with 1000 figgures, rather then 1000 units with matching equipment.