A Sovereign has fallen.
The Sovereign has vanished, creating an opening in the Kingdom. To fill the void, Demisovereigns from across from the Kingdom's lands must wage war against one another in a bid to ascend to true sovereignhood.
The Dinasty system like you have never imagined it before! Battles to death in dungeons between the Sovereign's children until there is only one.
The Elemental Machine
Ever thought you could run for World Ruler? Now's your chance with The Elemental Machine. Pick a sovereign (imaginary or imaginary) or design your own from scratch. Then choose a political party and start your campaign.
The Elemental Machine takes the real-world mechanics of political campaigning and uses it to create an award-winning strategy game. Raise money, hire bards, win the endorsements of important guilds, go on treaty negotiations, take out ads, fight off smear merchants and much more in your quest to win the 270 electoral votes you need to get into the White Palace.
For those who enjoy the manliness of diplomatic combat, the expansion pack that will allow you to reach diplomatic options like you have never seen before in a turn based game. Prepare for a level of political epicness that will stand the test of time in this award-deserving turn-based strategy game.
Sins of an Elemental Empire
The Story So Far...
The Vasari Empire ruled over countless islands. Relentless and unstoppable, the Dark Fleet sought to eclipse ever more until a cataclysmic error brought it all to an abrupt end. With their islands destroyed and their species all but wiped out, the survivors began a desperate race to outnavigate their past.
During the formation of the Trade Order, emissaries found a single island near a giant red coral reef on the periphery of what was to become Trader Waters. The people of that desert island were eventually found to be practicing the utmost in scientific and social deviancy; ancient taboos long since assumed to be law. Shocked and disgusted, the Trader Islands conspired to have their forgotten brethren exiled far outside the territory they were claiming as their own.
The Trader Islands prospered in an era of lucrative trade and relative peace. Stories of their ancestor's wars had long since passed into the depths of the oldest archives; the methods and machines by which they conducted those affairs long since buried. Consequently, when the Vasari Exodus Fleet arrived, the outlying Trader Islands paid dearly.
In a battle for survival, the Traders find a new impetus to rediscover the ways of their savage past.
The Exiled have returned; a transformed people calling themselves "The Advent". With a vast fleet of advanced warships and mysterious weapons, they bring a growing number of islands under their control. The already struggling Trader Emergency Coalition finds itself caught in a two-front war that appears utterly hopeless.
The fate of the archipelago is at hand and one must rise to face the Sins of an Elemental Empire.
The expansion pack that everybody was waiting for. Maritime warfare like never seen before in an expansion pack that will change forever the way to play the game (on islands based maps). Sail the seas like a true sea dog, talk like a pirate, plunder the booty of long time dead Titans, lead powerful fleets against your enemies. All that and more in the expansion pack that will stand the waves of time in this award-deserving turn-based strategy game.