[Suggestion] Provide terrain inspector tool at least at cloth map level

The UI needs to tell players what the terrain art (e.g. the 'fill color' stuff and vector effects like the mountain ranges vs. the new swampy-looking stuff) they see on the cloth map means in plain language.

I can appreciate the need to limit the types of objects that show pop-ups on a mouseover, but I really hope the devs will remember that Microsoft-style What's This help was a really good end-user-self-teaching sort of idea. Even if Elemental ships with a good tutorial campaign, which would be a first for Stardock, the UI alone should be able to help players learn the game quickly.

4,008 views 2 replies
Reply #1 Top

Am I the only one who wonders why the UI isn't doing more to help me understand things like why units move differently through different terrain overlays and how it is that mountains seem to be completely intraversible?

I know the beta's young yet, but I'd still appreciate being able to get some empty pop-ups if nothing else. Swampy-looking things with shard, clay, and marble tiles in them? They look different from everywhere my sovereign has started so far, so what do I need to consider before brazenly plumping a city down in the midst of all those distinctively-decorated tiles?

Reply #2 Top

Am I the only one who wonders why the UI isn't doing more to help me understand things like why units move differently through different terrain overlays and how it is that mountains seem to be completely intraversible?
End of quote

No, you're not the only one. I like this idea:thumbsup: