Quoting Frogboy, reply 83
Had they not done so, the maps would all have had to have been larger and this in my experience tends to lead to 'hinterlands' syndrome- cities far from the frontlines become completely ignored and never really threatened, making them simple cash cows.
The solution for that would be to have magical spells to create rifts or have moon gates or something.
Well E:WoM does have a Mass Teleport Spell, and even though it seems to be restricted to moving from and to "owned" map locations it could still pose "abusive" uses.
It does allow for the movement of Troops from the rear areas rather nicely though.
Perhaps the # of units stacked with the "Teleporter" unit should be capped?
Last night, I had 4 children, plus my SoV, all with the ability to Teleport. It provided instantaneous response to any of my Cities that was attacked, 2 peasants could hold any Town for one turn, thus I was always able to be where the fighting was, the non-AI is rather persistent, thus ensuring the Levels came fast and furious for the whole crew.