Roads: A possibly interesting idea for them
I think it would be nice to have a few types of roads. The first level should be built automatically at no cost, and represents the natural, unencourage trade. It would also, eventually, build roads between Factions, but slower than within a Faction. Its rate would also be driven by the Diplomatic Relations between the owning Factions.
Example:
- Path - Built automatically within a Faction's Cities Built between different Faction's Cities more slowly, and negatively influenced by poor diplomatic relations, warfare, etc. Low bonuses to movement and trade. Brigands may appear, depending on how safe a given Faction is (oppression rating, police rating, whatever).
- Unpaved Road - Just a formalized path which is cleared, and kept clear, by a Faction's workers. Perhaps this should require some basic technology (Civilization sphere). Cheap to build.
- Paved Road - Paved with stones (or magic mushroom caps, or whatever). Requires technology from Civilization sphere. Higher quality, and quality can improve with technology improvements. Improves army speed, trade, etc
I don't think we need--or want--a dozen types of road, but a handful might keep things interesting.
What does everyone think?