TBS Tradiitonal Combat/Continous TBS Combat
I am mainly a traditional turnbased combat person.
My worry is that when companies that are known for the traditional TBS type games start to create a hybrid it speaks to other companies completely giving up on the traditional turnbased system (especially if Elemental turns out to be a huge hit - which I believe it will).
I happen to like Dragon Age Origins and the battle system for that game and it is fine for an RPG (could say fantastic) - but not what I would want in a strategy game.
My question would be this - is it possible to have two very well designed combat systems - the one that stardock is proposing and a more traditional turnbased system. However they are mutally exclusive (there would be a switch in options when selecting what type of combat you wish this particular game to run).
This would mean that if the Continous Combat System is chosen - there would be NO auto resolve as a choice for that particular game.
I realize that means that TWO combat systems would have to be playtested and so on. However, I do believe that a positive to having two well designed combat systems would lead to a greater audience (TBS fanatics not wanting to purchase a Continous TB game would still want to purchase this - hope I am making sense). Plus, other companies would not start to veer away from traditional turnbased combat style games because the hybrid is not the next best thing (having both would be).
Now I am usually a lurker on the forums but have been thikning about this for a few days and decided - might as well see what everyone thinks. I know it is more work. But I am certainly willing to playtest both (laugh).
Since the playtest is not a rush I thought I would throw this in.