[0.255] Out of memory.
Have had a few out of memory crashes, here is a debug.err, http://ifile.it/xj1lbdt/debug.err and a Dxdiag http://ifile.it/xckj3tz/DxDiag.txt
It seems to happend after a while, about 200? turns, and happends to me each time.
Have had a few out of memory crashes, here is a debug.err, http://ifile.it/xj1lbdt/debug.err and a Dxdiag http://ifile.it/xckj3tz/DxDiag.txt
It seems to happend after a while, about 200? turns, and happends to me each time.
Happened to me too after a lot of turns. Igot the window "Out of memory" and a window "C++" which stayed empty...until everything CTD. (See image)

A few turns before it happened, images of Black Widows and Trolls were no longer visible in their medaillon when I got the battle window (spiders attacked my caravans almost every turn).
And so the end of the debug file is thousands of the same line telling me:
Debug Message: WARNING: (CD3D9Renderer) ::CreateTextureFromFile failed to auto generate mip levels for texture: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\Medallions\BlackWidow_Medallion.png. Attempting to use 1 mip level.
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\Medallions\BlackWidow_Medallion.png Mip levels: -1 Usage:0
With Black Widow sometimes replaced by "GiantClothed" or "Fertile_Plains"
The debug file seems to big to be sent to pastebin.com...so I had to cut it. But the end was just thousands of lines of the 3 variations of the 3 lines above.
Debug file:
I had a CTD as well that looks like its memory related:
Debug.err http://pastebin.com/f1ecb3abc
few thousand lines of memory errors and then CTD
Am I reading that right? You were able to get 2,000 turns in? That's a HUGE accomplishment in its-self. You should be jumping for joy and praising the computer gods...lol.
I only got to around 50 - 100 turns before Vista x64 closed the program due to out of memory.
I used to have the same problem, not being able to get in more than 100 turns before I got an "out of memory" error. After uninstalling and reinstalling the game, I was able to push a game to 500+ turns before I got bored. It was the first time I chose to exit the game, rather than the game choosing to exit me. Might be a fluke but give it a try.
it seems there are severe memory leaks somewhere.
At Beta .24 I was getting 30 minutes of game time = CTD (Out of Memory)
At Beta .25 I was getting 15 minutes of game time = CTD (Out of Memory)
As of Beta .255 I am getting ???? = testing ongoing.
Opening the Design Units window burns 6+ MB each time
Ending turn with a unit selected burns a bit
Bringing up an info card burns a bit
Etc
Expect to have memory issues for a while, as they add stuff the C++ish-ness of the project pretty much ensures that not everything is deallocated properly.
They have fixed a few of the memory bugs, and they'll fix others as it goes along.
If, on the current build, you can save/load you can often save/quit-program/reload to reclaim a lot of the memory lost and thus be able to play longer.
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