[Suggestion] Zone of control on the cloth map
Hello everyone!
I don't know about you, but I am really fed up with spiders running away from me, being just a space away. I think, every unit, or at least some specific units (for example big armies) will have a ZOC (Zone of Control). This ZOC would span 1 space from them:
XXX
XOX
XXX
X - ZOC
O - Unit
If any foe crosses the ZOC (unlimited times during the turn), you can choose whether you want to stop (intercept) this unit, or not. It wouldn't work if after your round, the enemy would be in your ZOC - ie. foe didn't enter ZOC, it just happened to be there. Here's a simple drawing:

You might imagine the interception mechanism, as some kind of ambush. When our unit moved (and the enemy wasn't in our ZOC), we had some time to get rest, and prepare for an enemy attack. So, if the enemy actually comes near our position, we can pursue/intercept.
We can't intercept, when we have moved very close to an enemy (but still we couldn't attack him). This way, we didn't have any time to prepare an ambush, and even if we had, the enemy would see us trying to set a trap for him. Thus, when we moved to an enemy (to his ZOC), he didn't use the ZOC, then we can't use ours. During this turn, they can move freely in our ZOC. The next turn, however, they have to still be careful.
IMHO, this system would add more variety to the game, and would allow to set up blockades and not mindlessly chase the enemy. Say what you think about that guys!