[0.25 CRASH] When loading game

Crash when trying to load saved game. 

DebugMessage: Version 0.25 last updated on: Thu Oct 22 22:08:24 2009

DebugMessage: Entering WinMain

DebugMessage: ******* Starting Game Shell *******

DebugMessage: *********DXDiag info follows.*********

System Info

Time: 10/25/2009, 15:53:12

DirectX Version: DirectX 11

Machine Name: ASHAMPINE-PC

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)

Languages: English (Regional Setting: English)

System Manufacturer: OEM

System Model: OEM

BIOS: Phoenix - AwardBIOS v6.00PG

Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz

Physical Memory: 6144MB RAM

Page File: 2332MB used, 9935MB available

Windows Dir: C:\Windows

 

Display Info

Display device 1:

Device Name: \\.\DISPLAY1

Card Name: NVIDIA GeForce GTX 260

Manufacturer: NVIDIA

Chip Type: GeForce GTX 260

DAC Type: Integrated RAMDAC

Key Device: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_12573842&REV_A1

Display Memory: 3688 MB

Current Display Mode: 1920 x 1200 (32 bit) (59Hz)

Monitor Name: Generic PnP Monitor

Monitor Max Resolution:

Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver Version: 8.16.0011.9107

Driver Date: 9/27/2009 16:12:22

DirectX Acceleration Enabled: Yes

 

 

Sound info

Sound device 1:

Description: Speakers (High Definition Audio Device)

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000

Manufacturer ID: 1

Product ID: 65535

Driver Name: HdAudio.sys

Provider: Microsoft

Driver Version: 6.01.7600.16385

Driver Date: 7/13/2009 19:07:00

Type: WDM

Other Drivers:

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Digital Audio (S/PDIF) (High Definition Audio Device)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000

Manufacturer ID: 1

Product ID: 65535

Driver Name: HdAudio.sys

Provider: Microsoft

Driver Version: 6.01.7600.16385

Driver Date: 7/13/2009 19:07:00

Type: WDM

Other Drivers:

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Digital Audio (HDMI) (High Definition Audio Device)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000

Manufacturer ID: 1

Product ID: 65535

Driver Name: HdAudio.sys

Provider: Microsoft

Driver Version: 6.01.7600.16385

Driver Date: 7/13/2009 19:07:00

Type: WDM

Other Drivers:

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

 

DebugMessage: *********END dxdiag info.*********

DebugMessage: Using 4 samples for multisampling.

DebugMessage: Game Resolution: 1920 x 1200 (full screen mode)

DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 260

DebugMessage: Presentation Interval: Immediate.

DebugMessage: Refresh Rate: 0hz.

DebugMessage: Back Buffer Bit Depth: X8R8G8B8.

DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.

DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************

DebugMessage: A full-color cursor is supported in hardware at high resolution modes.

DebugMessage: Bump mapping is supported.

Debug Message: Device is now ready

Debug Message: GFX-THREAD: DISABLED

DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff

DebugMessage: Shell initialization complete

DebugMessage: Elemental: War of Magic is activated.

DebugMessage: ***** Initializing Game *****

DebugMessage: No string tables in C:\Program Files (x86)\Stardock Games\Elemental\Data\English/*.tips

DebugMessage: Timer Frequency is 0 2789cd

DebugMessage: Initializing sound card.

DebugMessage: initailizing bink

DebugMessage: No files found matching mask Music\*.mp3

DebugMessage: No files found matching mask Event Music\*.mp3

DebugMessage: Create anchor mwin

DebugMessage: Load texture atlas.

DebugMessage: InitializeWorld

DebugMessage: Create popup manager.

DebugMessage: InitializeMWinStripEngine

DebugMessage: InitializeMWinDeferredTextRenderer

DebugMessage: Initialize effect system.

DebugMessage: InitializeSpellRepository

DebugMessage: InitializeMusicLayerGroupManager

DebugMessage: InitializeItemModTypeManager

DebugMessage: InitializeMultiplayerClient

DebugMessage: LoadCoreXMLData

DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Items\*.xml

DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Units\*.xml

DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Stamps\*.xml

DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Effects\*.xml

Debug Message: WARNING: Elemental Sub Pack 'BipedEquipHandsAnimations' was set to unrecognized animation type: 'EquipForearms'

Debug Message: WARNING: Elemental Sub Pack 'SoldierEquipForearmAnimations' was set to unrecognized animation type: 'EquipForearms'

Debug Message: Started Load Game XML Thread

DebugMessage: LoadCoreXMLData

DebugMessage: Create setup screens.

DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Tiles\*.xml

DebugMessage: Set mouse.

DebugMessage: Set update timer.

DebugMessage: Popup Manager Update: Unhiding FullScreenBink

Debug Message: Finished Load Game XML Thread

DebugMessage: Popup Manager Update: Unhiding LoadWnd

DebugMessage: LOAD GAME: Loading Quick Data

DebugMessage: Overran end of MemBuffer.

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