Unit Size
So, I was thinking how right now in the unit designer, we are making guys one at a time.... I think that 1 guy right now should equal about 5. Maybe as the game gets flowing large stacks of units might be churned out, but as it is right now, you are going to have pretty small battles. Do you really want to fight over your town with 10 guys vs 12 guys? If one unit you design comes out in stacks that are about 5 or more units, you then have a 100 vs 120 person battle, which feels more 'epic'. Maybe this is something to do when tactical battles get thrown in, as a unit can still be represented by a single soldier on the map, but still there has to be a bigger scale.
Afterall a massive army might have 50 guys in a stack. Do you really want 50 single troops to be a massive army coming at you, or do you want it to be 10,000? Heck just 1000. This ALSO sets up more spots where your spells feel more epic. If you have a dragon eat up 10 stacks, he didn't just chomp 10 guys, he chompped 100. The spell you just opened up under that stack, you just killed 1000 people, not 100.
This seems like a small detail, but I really feel like it is hugely important to create an epic feel to the game.