[Suggestion] "Done" button in dialog boxes is ambiguous

In some dialog boxes (like the Training dialog box) the options are "Train" and "Done".  "Done" should really be renamed "Cancel" to indicate that no action will be taken when that button is hit.  I've found myself hitting "Scout" and then "Done" a few times now wondering why I don't get any units built :)

2,120 views 4 replies
Reply #1 Top

It should definately be changed, but not to "cancel". Cacel implies that any units you have already clicked "train" on will be, well, cancelled. Since this is not the case, I would suggest "finished".

Reply #2 Top

+1 for "Finished" (or "Close")

Or moving the buttons, so it's more understandable what means each of them.

The "train" button should be bigger than the "done" one.

Reply #3 Top

I am fine with either cancel or train, but I agree that if the button is named 'cancel' then it should indeed cancel something, so maybe exit or something would be better. Finished would be fine although that seems odd to place on a button.

Reply #4 Top

Myself I'm happy with "Done" or "Close" certainly not "Cancel" which would not be true.