See Title
DebugMessage: Version 0.24 last updated on: Wed Sep 30 15:24:31 2009
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 10/1/2009, 20:53:33
DirectX Version: DirectX 10
Machine Name: 8VJDW91
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Languages: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: MM061
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A17
Processor: Genuine Intel(R) CPU T2500 @ 2.00GHz (2 CPUs), ~2.0GHz
Physical Memory: 2046MB RAM
Page File: 1667MB used, 2363MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI Mobility Radeon X1400
Manufacturer: ATI Technologies Inc.
Chip Type: ATI Radeon Graphics Processor (0x7145)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_7145&SUBSYS_20031028&REV_00
Display Memory: 894 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: atiumdag.dll,atiumdva.dat,atitmmxx.dll
Driver Version: 7.14.0010.0489
Driver Date: 3/14/2007 18:42:50
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers / Headphones (SigmaTel High Definition Audio CODEC)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7690&SUBSYS_102801BD&REV_1022
Manufacturer ID: 1
Product ID: 100
Driver Name: stwrt.sys
Provider: SigmaTel
Driver Version: 6.10.5343.0001
Driver Date: 1/12/2007 10:52:26
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Digital Output Device (S/PDIF) (SigmaTel High Definition Audio CODEC)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7690&SUBSYS_102801BD&REV_1022
Manufacturer ID: 1
Product ID: 100
Driver Name: stwrt.sys
Provider: SigmaTel
Driver Version: 6.10.5343.0001
Driver Date: 1/12/2007 10:52:26
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Using 4 samples for multisampling.
DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
DebugMessage: HAL (hardware vertex processing)ATI Mobility Radeon X1400
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 da7a64
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask Music\*.mp3
DebugMessage: No files found matching mask Event Music\*.mp3
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeItemModTypeManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: LoadCoreXMLData
DebugMessage: No files found matching mask C:\Users\Fong\Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Users\Fong\Documents\My Games\Elemental\Units\*.xml
DebugMessage: No files found matching mask C:\Users\Fong\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Users\Fong\Documents\My Games\Elemental\Effects\*.xml
Debug Message: Started Load Game XML Thread
DebugMessage: LoadCoreXMLData
DebugMessage: Create setup screens.
DebugMessage: No files found matching mask C:\Users\Fong\Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
Debug Message: Finished Load Game XML Thread
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Not all memory has been freed from memory system Parse.
DebugMessage: 258 bytes of memory still allocated.