Border Management

I do not think that entering another player's border's should be an act of war (unless you are hated and have been banned from entering their lands, in which case you are practically at war anyway).

Wehn you first find another players borders, like Scoutdog suggested in another thread, you shouldn't see the owners colored border, you just see land that has been healed by a channeler.

When you contact another players units, the borders should become visible to you in areas that you have explored. Similar to spheres of influence in GalCiv. On a side note I hope that map sharing is one of the diplo trade options.(you swap what you have explored at the time of the trade and your maps are updated accordingly).

Once you have contacted a civ you can parlay for rights of passage or whatever else.

When you cross a border with someone that you do not have a right of passage agreement with, it still should not be an act of war. Instead if you are not spotted in the borders, nothing happens. When you are spotted, the diplomacy screen opens and depending on your relationship at that point one of several options might happen:

1. If you have very unfavorable relations the AI might declare war on you with no options (also based on the AI personality)

2. The AI may offer to escort you to the border and avoid war "for a fee".

3. The AI might be willing to arrange right of passage agreements - but expect to pay extra to get it since you encroached without having the right of passage

4. Any option more mild than this and you likely already have a right of passage agreement - if you are already on friendly terms the AI might just offer to exchange right of passage agreements (reciprocal) with you.

 

I also suppose there could be an option that your borders are posted with "no trespassing" signs which basically says "If you enter without permission - u r ded. x_x

6,047 views 7 replies
Reply #1 Top

This is a good hybrid of ideas. It has been awarded the Scoutdog Seal Of Approval.

Reply #2 Top

I agree with this. I don't really like how entering the borders is always an act of war like it is now.

Reply #3 Top

Excellent idea Denryu. I'm seriously hoping they change that in a later beta. I was figuring we'd get options for that when they implement the Diplomacy model.

Reply #4 Top

I like how some games don't automatically give you full vision in all your territory.

Sneaking through other factions' territories should have no consequence unless you are actually discovered. It would give more importance to patrols, scouts, spells, spies, and watch towers.

Reply #5 Top

Maybe some escalation to war ? You always start neutral, and if one of your unit get caught inside an enemy territory (we would need some unit perks like "stealth" in order to be able to spy) the relations between faction decrease and you get a warning.

Then you could researsch such things as "Counter spying" that would give you a small chance of finding enemy/neutral units that lurk in your territory (like 10% to find a stealth unit)

Reply #6 Top

Quoting Tourresh, reply 4
I like how some games don't automatically give you full vision in all your territory.

Sneaking through other factions' territories should have no consequence unless you are actually discovered. It would give more importance to patrols, scouts, spells, spies, and watch towers.
End of Tourresh's quote

100% agree. You should not have full vision of all of your own territory. (I think that is already the direction they are going as that is how CalCiv2 was.)

I also hope there are stealthy (not invisible!) units that you have to be nearer to detect them - possibly also units that are expert at detecting stealthed units!

Reply #7 Top

Quoting Denryu, reply 6

100% agree. You should not have full vision of all of your own territory. (I think that is already the direction they are going as that is how CalCiv2 was.)
End of Denryu's quote

I agree as well. I think if you want to be able to see all your lands at all times you should have to build "Watch Towers" or "Outposts" so you can maintain a sight radius. Even then if you don't have a unit there it should be arguable as to whether or not you can see that area.