Emerging AI opponents and "Super-enemies"
or those feared most in the lands
One of the things that really caught my eye when I was reading the dev journals was when one of the guys was talking about an npc necromancer that raised an undead army from the battered and destroyed cities of previous players' battles. That kind of AI, one that slowly shows up (rather than starting as an established enemy at the beginning of the game), and is at odds with all the other players in the game, could be a really awesome idea and gameplay feature.
The only other game I have really played with this feature (that I've noticed anyway) would be like Sword of the Stars, where when researching AI Technology (basically gives you insane boosts to research and production) you could accidentally start an AI rebellion that consumes half the galaxy, and all the set players in the galaxy have to deal with the threat (rather than each other).
So in example yeah necromancer shows up, makes huge army, all of a sudden multiple nations have to stop their wars with each other to deal with this new (and much more pervasive) threat to their empire.
The other idea I had was the idea of Super-Enemies. Once again, a concept from Sword of the Stars, where a when a galaxy was generated, it would generate basically a super boss enemy that could theoretically beat the other players unless taken care of. One of them was a massive planet called the Von Neuman that spawn ships that would destroy planets permanently (if I remember right).
In example of that then would be something along the lines of the Tarrasque from Dungeons and Dragons, a nigh unkillable rampaging beast that showed up every so often and devoured towns. Or perhaps the most ancient of dragons, one with a long name suggesting a deep history, list of famous heroes he's killed, etc.
Throwin that out there ![]()