Sad Panda: NO Virtualization (Mac/Linux can't get a break)
Minimum video card requirements.
Elemental will require a DirectX 9.0c video card. While it currently uses Shader Model 2 only and will probably work on DirectX 9.0 a/b cards, we will not be guaranteeing that it will. Listing of video cards and which versions they support are available for ATI, Nvidia, and Intel (9.0c chips are those that list Shader Model 3.0). More specific requirements have not yet been set, so your technical and performance feedback will be helpful in determining them.
Emulators and virtualization.
We will not be supporting running the game under emulation of any kind. This includes Wine, VMware, Parallels, and any other emulation systems. If it works, great, but we will be concentrating solely on issues present in a normal Windows environment.
So I'm a sad Panda that Stardock don't think they can recoup the additional cost for developing a cross platform game, by additional Mac/Linux user sales, but I'm rather suprised that Stardock is cutting off ALL DirectX 8 users. They don't think that's a large market share?
I tested the Beta in Windows XP SP3 under VmWare Fusion 2.0.5 on a Macbook Pro running Snow Leopard. No go. Crashes straight after the intro (which changes the screen resolution, btw... bad PC gaming habit). Probable cause: The DirectX 9 requirement... DirectX 8 should work, without shaders though. And I thought this was going to be the version without fancy graphics? Yeah, I know... engine is probably built on shader tech, but I just find it sad that you're boxing yourself in that much by snuggling so close to Microsoft (end rant, and all).
EDIT: Just in case... http://pastebin.com/m358ef4b4