[SUGGESTION] healing
Looks like the sovereign only heals when he drinks the Kool-Aid. Couldn't he at least heal 1 hp per turn naturally?
Looks like the sovereign only heals when he drinks the Kool-Aid. Couldn't he at least heal 1 hp per turn naturally?
The Sovereign heals when residing in one of your cities too. Then, it's two hp/turn after the first turn he entered the city.
I don't really want to see natural regen out in the field unless it's being granted by an item, first aid skill, or resting at some ruins or constructed fort/campsite. Magic of course being another option, but I was just limiting it to basic units. If you've chosen to go adventuring in the wild, it should be an incentive to return to town to rest up and heal.
A sovereign of whatever faction ends up possibly being connected to life magic could be an exception, possessing an innate power to self-heal.
I tend to favor slow healing in the field (creates an incentive to use healing magic) with faster healing in a city (creates an incentive to rest in a city); but if your troops are half way across the map, returning home to heal is not a satisfactory solution.
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