[SUGGESTION] Various suggestions from playing on 9-17-09

Although this is very early, I do have a few suggestions so far:

1.) On the map in the UI somehow put in a 'go to next city' button, to scroll easily through your cities.

2.) Please put in a way to upgrade buildings already built when new technology comes available. ie, turning a hovel into a house, a house into a mansion, etc.

3.) Be sure to put in a way to destroy buildings.

4.) Enable players to raze enemy cities.

5.) When finding gold in a goody spot, tell the player how much gold they found.

6.) When you end the end of a tech tree, and you are just researching improvements for lack of anything else, put on the effect of the improvement to come next. Ie, the next increase in Housing is 2.2% in the population cap. The next after that is 2.0%, etc.

7.) A tech screen that lists all the improvements you have researched and what percentage they are at would be very useful.

8.) When the game starts, there should be a reminder to research your first tech... else people might go turns and turns without researching anything.

5,350 views 6 replies
Reply #1 Top

I would like to add:

9.) Cycling through units shoud be done automatically, maybe unless you decide against it in the menu. Right now it is very easy to forget that you have that scout on the other side of the continent.

10.) Give players a warning when you meet another nation. Right now your auto-exploring scouts may find another nation yet it goes unnoticed unless you pay very close attention.

Reply #2 Top

And I thought of another one:

11.) Have a "city screen" in the Kingdom statistics page, to look at a thumbnail of each city: production, population, gold, etc.

Reply #3 Top

12.) I would make the coloring of the territory within the knigdom borders a bit more prominent. As is stands now, it's tough to see at a glance what areas belong to whom when zoomed out.

Reply #4 Top

12) when clicking on a unit it should be more clear if auto explore is active or not (ex: a green arrow if unit is the unit is currently auto exploring a red arrow if it isn't)

13) double clicking on a city could bring up the build screen

Reply #5 Top

14) kinda like in rise of nation when ur putting down oil drills it autos the camera too them, do that for roads between cities.

Reply #6 Top

My comments (numbers show me commenting on said numbers)

 

OP:

1.  I agree.  Right now there isn't much of a city-management screen, which I would expect to house such 'next city' button.   Really there needs to be a way to see all the information on the tabs at the bottom at once so you can really "examine" a city, rather than just glance at a few highlights.

2.  heck I can't even figure out what the real difference is, other than some provide housing and some provide money.   

But this goes hand in hand with suggestion 3.   so all I can say is >>>>   I AGREE

4.  Capturing cities doesn't even really seem fully implemented yet.   razing cities includes a loot system of some sort and a diplomatic reaction, all of which I think are going to come in a few beta 1 letters.

5.  It needs to tell the players a lot of things it doesn't.   It doesn't really address gold *costs* either.  You build a road and it does take money (I think) but it doesn't tell you.  This all needs to be fixed.

6.  I agree as well.  It also should become progressivly harder to make  improvements.   So it shouldn't just be it resets back a 3% of the research, it should actually go into a different system when it finishes a "trunk"

7.  Its true.  Along with several other "kingdom overview" type screens that let you see things like general magic power levels, army strength, estimations of population, and so on.  or at least general "scores" of some kind.

8.  It needs to ask you your first tech right away.  I'd go as far as to say it should also make a bigger reminder everytime you've finished part of the tech tree, with possibly a Go-To link to let you change research subjects if you want. 

 

 

Shurdus:

9.  Again, I can't agree more.   Like cities, I wish there was another option to view unit info than just the tabs at the bottom if I wanted.   

10.  I'm not entirely sure what you are suggesting.     Do you mean like a "ping" on the... mini-map?   (that would be nice).      I'm sure when diplomacy is up, you'll get their face showing up to tell you whats up the way they do in Civilizations or MoM, and you will get to say you don't want war, even though I'm not sure why it even bothers to ask since if you DID want war you'd still say "I want peace" then march an army over there. 

 

Madmelodie: 

11.   Lol, thats what I said ^_^      But yeah.  

 

Telefrog:

12.  There needs to be a lot of recoloring of the map.    I mean, cloth map is cool and all, but this cloth map seriously needs some dye.  There should be color options for everything.   I think a way to tell the borders is if the 'instide" boarder had some lines following it pointing inward.   You see this kind of thing on terrain maps all the time to show sinkholes and such that don't go down enough to give a new height number.

 

Godixbis:

12.  Another option would be highlight it or not.    Perhaps give it an indicator light a sworling outline or something.

13.  Or the "city screen" mentioned by  me and Madmelodie that might include build options.

 

Hawawaaa:

14.  Roads need to be worked with more.   One thing I wanted to suggest though is possibly extending a city via roads.  Like having a road go 2 tiles to a mine without having to go build a new city there or connect it with buildings.    But that may be another discussion.