Hortz Hortz

Back on track!

Back on track!

After seeing this picture-

http://media.pc.ign.com/media/142/14295360/img_7090361.html

(right=bad, left=good)

I completely changed my mind about the art style, what a huge difference, it almost looks like NeverwinterNights 2.

Now I can't wait to see animations of units and spell effects.

 

P.S.

Stardock, you should really wait in exposing the game, because otherwise you mislead people(negative publicity is negative), no one would have objected to the art style if they first saw the left version instead of the right one.

 

38,325 views 58 replies
Reply #51 Top

Of course, like in King's Bounty: The Legend where a number represents how many units are in a tile...
End of quote
  Actually, our system is scalable so, if your system is good enough, 100 guys will actually be 100 guys on that tile  :)

Reply #52 Top

Quoting Hortz, reply 40


Second, visuals make the gameplay happen.

End of Hortz's quote

Here's your sign.

Third, your Tribes 2/Crysis comparison is a total failure since it's based on a subjective opinion(completely faulty and unwarranted I might add) and an argument from popularity fallacy(which is btw heavy on the Crysis side).

Seriously, people on the internet just argue for the sake of arguing and being contrarians without a cause...

End of quote

And your argument isn't subjective?

Please tell me, then, how the gameplay changes quantitatively by a change in a game's graphics.

Reply #53 Top

Eh, I'm done with the topic, you can talk about Disciples 3 here or something. I'll be probably back in 4 months or so to check on progress...

Reply #54 Top

Graphics only equal gameplay up to a point. Yes you need some kind of graphical interface to play games, but once a certain level is reached, improved graphics are simply added eye candy which doesn't improve how battle are fought, cities are improved, or units move around. The best graphics in the world don't make the gameplay any better or worse then what the game is at its core mechanics. It makes it nicer to look at the first couple times, but after that if the underlying mechanics aren't there, niether is the gameplay.

Reply #55 Top

Well said... And if some people can't seem to understand that, they might be better off looking for other games...

Reply #56 Top

Quoting Myles, reply 54
Graphics only equal gameplay up to a point. Yes you need some kind of graphical interface to play games, but once a certain level is reached, improved graphics are simply added eye candy which doesn't improve how battle are fought, cities are improved, or units move around. The best graphics in the world don't make the gameplay any better or worse then what the game is at its core mechanics. It makes it nicer to look at the first couple times, but after that if the underlying mechanics aren't there, niether is the gameplay.
End of Myles's quote

Hence why, if Hortz had been talking about graphics as related to strategic zoom, I would be in complete agreement with him.  BUt he's not talking about, for lack of a better phrase, 'functional' graphics, he's talking about pure eye-candy.

Reply #57 Top

Ron, that's a UI improvement.  If I can play Angband faster than other roguelikes because I find the interface efficient, that still has nothing to do with graphics, does it?  Not that I'm going to complain about having a decent UI.

Reply #58 Top

Ron, that's a UI improvement.
End of quote

Thank you for getting my point :D

 

That said, while the actual 'core' graphics of the game are of lower priority, you screw those up enough and the UI can't help.  For example, dark green squares representing troops, on a light green field of 'grass'?  Really hard to see!  :D