So i've been given this some thougth, and since nobody added any questions, i'll set up and answer my own.
What does it mean for a citizen, or a town to 'believe' in a channler (anything):
I propose that beliving in something be moddled in the game by being willing to preform a ritual. The question isn't if you believe or don't belive i the channler (who is very nice and gives you extra tip when you serve them dinner at the local pub), but are you willing to take time out of your day (and possibly your own money to buy supplies) to preform a ritual in his/her name? In general the answer to that question is yes, since the channler gave life to the land, you kindof owe him one. So the question of religion becomes who, if anybody does a citizen believe they owe thanks to, and how many times will they do the ritual? Unswayed people will not do it at all, zealots will do it 3 or 4 times each day(this allows research to have an effect, more later),
One of the nice things about this system is if you want to turn religion 'off' nobody does the rituals and there is no question of religion, (or everybody does the ritual of thier channler and it's just a static effect that you can't change by research or missionary work). It should be noted that this would not have to be moddled on a citizen by citizen bacis, a town can have an average which all the citizenes of the town share of 1/turn, or 1.4/turn which can be made to go up and down.
Can somebody belive in more then one channler? ( since they are all manifestly existent and potent in the world):
Sure, if you can do the same ritual 2ice, you can do a ritual for one channler, and another for a second channler. You can even have a few 'true' gods (probably one per race and or one for life and one for death) which all members of that race also can choose to do rituals for. [i would suggest that the positive effect of belive for rituals aimed and channlers be linear, while that of belife aimed at gods be geometric (start negligable, grow faster for each additional beliver, till much much more powerful, but needs a lot more rituals before breaking even)].
Ritual Mechanics (how do you improve/spread your ritual)
[ok I lied not actually a quote, i added this one]:
Rituals would have more or less then 5 stats, length, difficulty, power delivered, cost, tangible benifit to person preforming the ritual.
Each Channler/diety/whatever starts the game with a long and difficult, ritual that require expencive reagents, and provides very little power to the target. I you choose to procue religious power, you would improve your ritual,
makeing it shorter would allow it to be done more often,
making it easier would allow it to succed more often and citizens would be more willing to bother (higher acceptance rate)
making it more potent would obviously make it more worth while to you to see that it is taken up
making it cheeper would boost the acceptance rate,
and giving it a tanglble benifit would greatly incease the acceptance rate, enough to send it to cities you don't control directly. (rituals can be effected by a global spell, that benifits those who do the ritual, say, if you do the ritual you can set the temperature of your boots for a day.[nice warm feet even in the coldest of nights yay... whatever]).
What game play effects should be assosisated with having a city that you don't control 'beliving' in you?:
what game play effects should be assosisated with having a city that you control not 'beliving' in you?
You get the bonus/power that the other channler would have got, had they done the other ritual.
What does it mean if NOBODY 'belives' in you anymore?
Your a world changing channler, who forces his/her will on nature and bends it to conceed defeat, you don't need the petty prayers of the bairly trained masses. A POX on them all . . . (or words to that effect)
This is not ofcours a complete system yet, but it's a starting point. What does everybody think.
are they any general effects that religion should have that this system lacks? does it fit with the precieved framework of WOM?
I welcome thoughts and critizims,
Take care all