NTJedi NTJedi

Multiple Players on the Battlefield

Multiple Players on the Battlefield

battlefield recommendation

[quote]

Quoting BoogieBac, reply 4

Sammual: How does combat work right now? Like CIV?


Yeah...it's instant and ugly (the UI is around 6 months old and hasen't been touched since).  It'll be getting the most love over the course of the beta cycle.
End of BoogieBac's quote

I realize there are many options to consider regarding the battles on the battlefield.  The main recommendation I have regarding battles is allowing multiple players to all fight at the same time on the same battlefield.  This feature is currently available within AgeofWonders:SM and is more realistic than each player taking turns to fight plus it's more fair gameplay. 

One minor recommendation I have regarding battles is to include a smaller battlefield for assassinations.  Allowing assassinations opens more strategic options and was definitely popular within human history.

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Reply #26 Top

From what I can tell, it seems that both pigeon and NTJedi want the game functionality to have internal consistency that is presented via words and images that can parse easily for 'the average' player while still providing some sense of a deeply imagined world. Most of the ping-pong (here and in other threads) on realism seems to me to boil down to matters of taste, not engineering, science, or even metaphysics.
End of quote

Thats how I often feel about it.  I wouldn't say 'the average' player, just because I have a very low opinion of what 'average player' might mean in this day and age (or really ever...  the founding fathers of the US were horrified at actually letting the ignorant masses in direct control of the country, which is why they created a republic)   I feel that both of them are able to construct functional communication that is more than I can say about some.  (it could also be that the  'average' people I seem to meet of late, rather than  the 'above average' people, are a stagnent collection of collage students that just sit around and do nothing, because if they were particularly compitant they might be employeed somewhere.    *I'm in a sour mood, take my words as only that to those who might be offended*) 

This is why I often don't get too involved, which I sometimes feel I should since they've gone through enough time to actually write up their walls-o-text.  And because I'm a self-proclaimed forum troll and should be banging my stick on every wall I find (or anything else I guess) until somebody other than Kitkun throws me a Red Herring.  (Kitkun has a tendancy to smack me, and I think everybody else, with herrings.  For those who didn't get the joke)

Reply #27 Top

I'm just bumping this topic because multiple players on the battlefield would be a great feature.  Any official word on if this will exist within Elemental?

Reply #28 Top

NT, I've made a sorta similar suggestion a while ago as well: https://forums.elementalgame.com/370949

This feature must be implemented...even if we won't have it in the retail game, it must be added later on in an expansion.

Reply #29 Top

 I like the idea of having multiple players on the same battlefield(more than 2).  I could see where you could have maybe one or more players influencing the outcome of others battling.  Would allow for 2 against 1,  1v1v1, some might not even battle just be there to add element of unknown factors to battles.

 As far as assassinations go I'm generally for this as well.  I agree with Tourresh on what he said about the subject.

Reply #30 Top

agreed, having a battlemap with the Assasin(s) and the Victim with potential Bodyguard(s) would be epicly awesome. IMHO its the only way to properly do assassinations ... other than to have it be a "mini-game" for the assasin, as he sneaks around in a battle-map filled with your troops, and if he wakes up anyone, the battle begins to engage with the victim's player slowly gaining control of units, depending on how near they are to the commotion and how organized the army is.