Galaxy Forge Issues

Alright, yet another post on help with the Galaxy Forge. This is my first post, so I apologize if this is the incorrect forum to be posting on. >_>

 

I'm trying to make a custom map, but I'm failing right out of the gates. Here is a list of my problems(it's not too long):

 

1) I'd like for a certain player (player 1 for example) to always start at a specific planet. Currently, it seems that "NewPlayer0" isn't anything but a spot holder and that the game randomizes the starting points. For example, say I have 4 stars (StarA, StarB, StarC, StarD), each with 10 planets (PlanetA-PlanetJ), and each PlanetA is designated a "home." In GalaxyForge, StarA-PlanetA claims that the owners is "NewPlayer0." However, NewPlayer0 is not always me. Sometimes it is, sometimes not. So, instead of starting on StarA-PlanetA ... I may start on StarC-PlanetA. Can I make it so that I will always be on StarA-PlanetA?

 

2) I was looking to create my own "quick start." So I wanted each home planet to check if the owners race was TEC, Advent, or Vasari and then spawn some units/buildings according to race. If I double click on a planet, a window pops up that looks like it should allow me to set such conditional statements. There's a drop-down menu on the right side of the window that has options in it like: always, IfPlayerRaceIs, NoOwner...but if I select "IfPlayerRaceIs" the program throws an exception and wants to crash.

 

I believe those are my main failings at the moment...I'm really hoping someone can help point me to success. Also, if these questions can be answered by pointing me to a good tutorial, that will do just fine.

 

Thanks a bunch,

Woodz

 

ps. I read somewhere about the custom maps needing to be put in a special folder but I can't remember exactly what it was. I can't figure out what I searched in the forums to find it. If anyone could answer this quickly as well I would appreciate it greatly.

8,401 views 6 replies
Reply #1 Top

welcome woodz7107 I will answer your last question first

assuming you have sins 1.17/entrenchment 1.03,  the galaxy forge maps NEED to be placed here for xp
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge

or here for vista/windows 7
C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.

NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktop

also the galaxy forge maps only show up in the galaxy forge tab of map types

for earlier sins the galaxy forge maps should go into the program files\sins\galaxy folder

question 1

there is an option line in the text files for the maps randomizeStartingPositions with TRUE or FALSE, if you want FIXED positions then set to false, I believe it can also be altered in the map properties in galforge(galaxy forge)

question 2

to do this you need to learn and create templates but it is definatly doable, the crash is due to the new quickstart that adds racenormalstart and racequickstart options, but I have not used these yet

here are some links to threads that helped me learn templates

https://forums.sinsofasolarempire.com/329520

https://forums.sinsofasolarempire.com/339832

hope this helps

harpo

 

Reply #2 Top

Thank you Harpo, I appreciate your  help. I'm looking through those two links now and they're pretty helpful.

 

I feel a bit silly for missing the "randomizeStartingPositions." Especially after finding it so easily in both the text file and Galaxy Forge. :drool:

 

With any luck, I'll be able to have this map up and running by the end of today!

 

Thank you again,

Woodz

 

 

EDIT: When I save my .galaxy file in the file path that you mentioned and attempt to navigate to the "galaxy forge" maps in-game, the game crashes. Any idea's why?

 

EDIT2: Nevermind, I must have botched something in the text file. Any other galaxy works fine in that folder (ones that I haven't touched the text files of)

Reply #3 Top

check each line of the map on your text editor for a MISSING SPACE between the text and the number. this can often cause CTD on going to the map type tab

harpo

 

Reply #4 Top

I have a new issue. I've got a template that should work, and the rest of the text file is in order. However, when I load the map in Sins, instead of spawning extra things ... nothing spawns at all. Not even my typical Constructor Frigates OR Frigate Factory are there.

 

Also, I noticed that if I open the map in Galaxy Forge to try and look at the template is changes my condition from "type PlanetOwnerIsRace" to "type Invalid".

 

I get the feeling that I must be doing *something* wrong, but I can't figure out what. :'(

Reply #5 Top

change the PlanetOwnerIsRace to PlanetOwnerIsRaceNormalStart, and copy the template with alterations to help with quickstart and change the PlanetOwnerIsRace to PlanetOwnerIsRaceQuickstart for the quickstart template

this should help

harpo

 

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Reply #6 Top

Harpo, thank you again. I guess you really know your stuff huh? That fixed it straight off. Now I just need to add some planets, some more players, and give it a real test-run. Thank you, thank you, thank you