well, I sent in a few questions.
In case somebody cares, here is a copy of what I submitted.
Should there be multiple worlds/maps? And how should it be done
A. There should be both underground/above-clouds and alternate planes of existance at launch
B. There should only be underground/above-clouds (Heroes of Might and Magic style)
C. There should only be alternate planes (master of magic style)
D. They should not include alternate worlds, but the AI should be able to deal with it at launch so fans can easily create multiple worlds if they choose.
E. The devs should not even think about it.
If there are multiple maps in a single game, how should they be accessable.
A. only through portals/stairs in very specific locations, allowing for the maps to be different sizes
B. Through phasing, planer walking, and everything else (possible phasing units might exist on both planes at the same time); forcing the maps all to be the same size so things sync up
C. Same as option B, except force units into one plane or the other, and have a scaling feature so the maps can be different sizes (phasing units may have a range of locations into which they come through when switching planes/going-underground)
D. All of the Above, I love the idea of multiple maps but am unsure how to do it. I'd leave it to the devs because I don't know the complications of programing it.
E. N/A I vote against multiple maps.
Which options do you want to see (this would be the like, really like, neutral, dislike, hate thing)
1. Multiple screen support
2. Movable UI (move the 'menu bar' to the left side of the screen, or have the "stats" always display in the bottom left rather than pop-up on the right. For example)
3. hot seat screen split
4. voice chat
5. minor non-playable factions
6. in game default name schemes including prominant community members and/or beta testers
7. 3D goggle support
8. "GM" mode for RPG playing
9. item slots on heroes (like you can only wear 1 amulet, for example)
10. bear cavalry
I would be most interested in seeing if people had suggestions for that 3rd question.