Couple "good ideas"

   First thing is in the waiting lobby for custom games some how set it up so oppossing teams cant see what the other demigods are playing.     As the game progresses it will be more widely known which demigods match up good again each other and people will just keep switching demi gods which will cause thier opponents to switch so on and so forth.  theres ways to prevent this ill leave that up to you.

 

    Second is give more and better options on the citadel upgrades.  Games progress in too linear a fashion when one team gets an early lead.   And its repitive and obvious which direction a game will head in early on as theres not much the weaker side can do to prevent it.   

  A couple things off the top of my head would be: make mob spawns strength levels based on the opposing teams demigods levels, also make the buffs to monster spawns be better and availble early.  This way if a team wants to commit early to monster spawns they arent just giving them game a way by handing out free xp(well maybe they are) but at least it will be a better risk vs reward.   

 On the citadel a better building defense upgrade should be availble but it also should be expensive.  This way if a team is losing early on it should have a good strategic option to invest in and fall back on.  instead of just sit back and slowly get hammered on until the inevitable comes. 

  Maybe something like an upgrade you buy that gives your demigod a bonus if you are on your side of the map(aka defense)

936 views 4 replies
Reply #1 Top

I agree with creeps needing to scale more. Minos are so weak if you click NEAR them they die.

I think grunts need to scale with you war rank. Make each level increase their base stats, rather then by a %, that way the citadel upgrades help all the more and maybe make them a priority in some situations.

Reply #2 Top

i agree with the creep part but where you said "Maybe something like an upgrade you buy that gives your demigod a bonus if you are on your side of the map(aka defense)" those are called valor flags

Reply #3 Top

Maybe better than buffing minotaurs/archers would be to make priests, angels, catas, and giants all have about half the HP the currently have, but have the +health/armor upgrade about double the health when maxed and give more armor so it's basically needed to get to make them more survivable, and as a result minotaurs would get buffed more by the upgrade.

Reply #4 Top

tossing this out here it would effect game play a lot but maybe have the general skills that buff thier minions also buff the creature spawns too.  to compinsate for this let assassin use summoning idols ^^.

 

A couple more ideas.    Have a demigod that can explode his minions so that they do splash damage, have a demigod that can take a skill that gives it a % discount on all items.

make it so you can control which lanes monster spawns walk in by clicking on the summoning portal.