Warrank Accumulation

It seems that War Rank accumulation is done by holding flags, which...seems dumb.

Why isn't the majority of War Rank accumulation done by killing Demigods and minions?  The outcome of the game would be directly tied to your skill in killing other Demigods, avoiding your own death, and killing minions.

1.  A base amount per second would accrue

2.  An amount would accrue for each minion killed, with each minion type giving varying amounts.

3.  Demigod kills would give a large amount

--- Killing a Demigod a few levels higher isn't impossible, but it is harder.  So even if a player got out in front with an early kill and a couple of levels, another player who tightener his/her belt, buckled down, and managed to score a few kills could both gain the experience necessary to even things out, AND gain shorten the War Rank gap significantly.

--- Flags already offer bonuses.  +experience -cooldowns +mana +health, +access to this or that building

The game is horribly cheapened by flags being the main source of War Rank.  Winning is only indirectly tied to your triumphs over other Demigods and their armies.  Hold enough flags, you become a god basically --- as once you reach catapultasauri and giants, the enemy is usually so pressed they can't make a comeback.

At the very least this could be added as a game mode, or an option.

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Why isn't the majority of War Rank accumulation done by killing Demigods and minions?  The outcome of the game would be directly tied to your skill in killing other Demigods, avoiding your own death, and killing minions.
End of quote

That's the point. The game isn't just about killing your enemies, it's also about strategy, timing, and management. The flag bonuses themselves wouldn't be enough of an incentive for capturing flags, if war rank weren't tied to them. I think the system works great.

Additionally, what you are proposing is an extremely slippery slope. Ganking enemy Demigods already gives a huge bonus in gold and experience. If you added war rank on top of that, it would be absolutely impossible to recover from even the slightest kill/loss imbalance. Capturing flags allows a team to gain a little advantage without having to kill Demigods, even if they are falling behind in DG kills.

Finally, I think you'd end up making the game much more one-sided and uninteresting. Right now there is a somewhat even emphasis between capturing flags and earning war rank for citadel bonuses, and killing Demigods and grunts for exp and gold bonuses. Under your system, the flags would go right out the window, and you'd have a game revolving around nothing but ganks. That's not the game I want to play. Maybe I'd play WoW for that?