[Suggestion] Easing Communication

When playing I have found that actually communicating with someone else is a nightmare.

 

Using the In-game chat is ok, but it issues no sound and the text is hardly very distinct and I often miss the messages completely until I see them when I next type a message myself. A small chat box at the bottom with a small sound for messages would be much eaiser to notice and keep track of (since the messages wont just fade away).

 

But a preferred option would be some form of in-game voice chat. Not sure if this exists at all or not but I cannot find it. Right now I have been using Skype and Ventrillo instead, but a built in system would be much more convinient.

 

And map pings! So often I have wanted to quickly let everyone know that something nasty is happening in an area and clicked the map, only to remember that the game doesn't ping the map like WoW or Guild Wars or DoW or so many other games now do. It is a really easy way to point out a situation to your team and such a simple addition.

998 views 4 replies
Reply #1 Top

And map pings!
End of quote

You can ping using the P key.

We're planning to add VOIP to impulse reactor in the future already. :)

Reply #2 Top

Steal the q-menu too, even if it's just a 3 or 4-way choice for 'move here, threat here, need support, need assassin'.  Contextual pings are always going to be better than pings.

Reply #3 Top

Glad to hear VOIP is planned :)

And is there no way to add pings to the minimap also? Having to zoom out and press P at the correct location is a much larger hassle in battle than simply clicking it on the mini map. Would be nice if both options were available :)

 

(the above situation implies it is a point of interest that you are currenrlt not at but need to inform your team members of)

Reply #4 Top

Hurray! Hurry up on that VOIP Stardock!

 

Uh, please default it to push to talk and let us choose the key. Lots of crummy mics out there. Then there are the people who purposely mic spam. We'll need a mute function too.