I don't care about having a 'story campaign'... I care about a robust single-player experience. If they can do both a great multi-player and single-player, than that is great... but I am tired of the vocal multi-player drowning out the needs of a large, single-player base. I'd be disappointed if they spend all this time and money developing multiplayer features at the expense of a single-player experience. That's all I am saying.
Yep. no campaign for me either (I mean it can be there, but it is not a big deal to me) and multiplayer is also an afterthought.
Solo in a sandbox, tons of maps as well as random generated maps, a deep story and gameplay that sucks me into the world. For a couple dozen hours each week I want to BE the ruler of a fantasy realm. When heroes die I want them to be friends when I am a good guy or at least valuable pawns when I am in a more evil, fallen mood.
That happens, and I am a very happy camper.