Bugs I've noticed with entrenchment

These mainly concerns the Vasari since my games using TEC and Advent were not as drawn out. Concerning the starbase it seems to target the first ship that comes into the gravity well, and will not fire at anything that comes near it till the point it can fire at the original target. You can easily get it to quit this behavior by hitting stop. This tends to be really troublesome if a starbase is placed in the gravity well of a star. A scout ship can come through on the opposite end, it will begin pursuit, and then a whole armada can come in next to it, and it will pointedly ignore them.

Also concerning the vasari starbase is it only designed to fire within a 180 to 220 degree arch in front of it. It appears to either be unwilling or unable to fire at anything at it's "rear". Now granted this could be due to the banks being occupied by the sheer number of enemy ships in its vicinity, but it did appear that those ships that were situated behind the starbase were only targeted after it had turned.

Lastly I noticed that the star shaped installation seige engines that the advent posses didn't want to fire after I loaded a saved game. Early ships fired just fine, but these were all newly minted, and when I came back to the game, and brought them to an enemy planet they just sat there. Showing they had structures targeted by dealing no damage. I checked to make sure that perhaps the projectiles weren't rendering. They just didn't fire. This held true for hostile siege ships as well. Though after the game had been finished and I continued to play I did noticed the cpu's versions were firing, but very intermintently. Loaded a saved game as vasari, never built any of their seige ships, but did noticed that both the tec and advent cpu's siege engines worked. So perhaps it was just that game or because I was playing advent as well.

Also whenever I boot up my computer with the Sins CD after I downloaded entrenchment I get a window that pops up asking me if I want to re-install, repair, or delete SINS. This happens even after entrenchment has been deleted if Sins is still left on. If you see this you're safe to re-install, but do not choose repair. I had a working version of of Sins w/entrenchment, but afterward when I accidentally hit it I got the mini dumps issue again.

5,609 views 5 replies
Reply #1 Top

just installed the update, and im looking for the change log, so i cant comment on any of your other problems... but... u play with the CD?

i bought the cd and installed the original Sins, and i dont need a CD to play? no crack or anything, just Sins doesnt need a CD...so... try playing without it? =)

Reply #2 Top

I never play with the cd, and i've noticed the adjudicators not firing n anything either, however, i never loaded a saved game, i had the time and inclination, so i played for 3-4 hours straight, and never once had one of my advent siege ships fire.

 

and...you mentioned vasari siege ships? what are they? ive played vasari and only new ship i saw was the minelayer. and it definately does not function as a siege engine.

 

perhaps they'll be able to fix this problem with advents siegers, i certainly hope so, advent is my race and i'd love to have them function properly.

 

hit me back if you find a way around them not firing

 

thanks

 

an addendum....you were correct, it is after a loaded game that they do not fire.

 

my oops.

Reply #3 Top

advent is my fav race as well so i hope the fix it soon

Reply #4 Top

The latest version still hasn't fixed this... But they now about it by now, so it should be fixed soon.

Reply #5 Top

commerce traffic needs to be fixed as well, starports merchant ships stop working once u put down stations with trade in them :(