After playing standard Rebellion regularly for the last few weeks, I'm noticing some significant balance issues with Distant Stars, which sorta feel like things that were changed between Sins/Entrenchment/Diplomacy and Rebellion have been reverted to their earlier state by the import, or some things that are just weird. Also, a few visual effects that looked better in standard Rebellion have actually been degraded in DS, rather than the overall improvement that I've come to expect.
So far I've noted:
- Structure costs much higher (labs, trade ports and culture towers at least, possibly others)
- Some ship weapons being very weak (the Kol Battleship's Beams and Lasers inflict a very small amount compared to its Autocannons)
- TEC Laser bolts look less visually impressive, and in some cases sound worse (the latter mainly noticed on the Krosov Siege Frigate)
- The "Faster" settings on Research and Ship Construction seem proportionally way faster relative to the other settings, which I remember happening in the older versions after the "Faster" setting was first introduced
Mind you, this was based on just one game that minidumped after an hour or two. Other things look and sound and feel just as good as I remember them. I'm still absolutely in love with the beefier TEC Autocannon sounds, and the volumetric explosions are just as pretty as before. As I play more with the mod, I'll try and note stuff that doesn't seem to jive with the rest of it.