You know how wonders that confer a bonus to just the city/planet they're built in tend to be washed out in larger maps? Like in GalCiv, having one planet that can produce slightly faster ships really stops being helpful in huge maps, where you have maybe 30 ship-producing planets. I thought of a way that that problem could be somewhat solved.
Let's say you build the War Academy. It provides +100 XP to all military units trained in that city. But in addition, it could be possible to train 'Expert Quatermaster' units or something there, which can be used like Great People in Civ IV: you bring them to another city, have them use their ability and the result is a permanent bonus for that city. In this case, Installing an Expert Quartermaster in a city could provide a +50 XP bonus or something (one time bonus, can't install multiple in one city). The total number of these units that you can train could be a function of the number of cities you own, and they could be proportionately expensive.
I like the idea overall, but moreso, I'd like them to try to completely avoid those kinds of wonders - precisely because
they tend to fall into disuse. The idea itself is good, but I still feel that it'd basicly be a band-aid for an already bad mechanic.
Maybe it's just something I carry with me from Civ/SMAC, but I really, really feel that exclusive one-per-civilization buildings (Super Projects, Wonders, etc) should affect the entire nation and whatever local effect it gives should be "a side order of fries", not the meal itself.
In this case, for example, I'd very much prefer for it to just give a flat 30-50 experience boost to to all cities. Because you know that you're GOING to have that Expert Quartermaster in every major military-producing city anyway, and in those cities you weren't going to have one anyway, it doesn't really matter.
I don't completely agree with you there. Single-player also does suffer when there are major balancing issues. It forces you into playing a certain way (unless you don't care about intentionally handicapping yourself).
I'm with pigeonpigeon here. Could I really, truly bring myself to use bear paladins, if hawkstrider knights were way, way better?
Probably. But I'd have to beat myself with a stick every night before bed, because infantile stupidity needs to be punished.
I think we need to change our line of thought. If we stop thinking of it as unique Wonders, and instead think of it like GalCiv2-like 'Super Projects', where the first one to build a specific Super Project gets a -special- building of that kind - then we have (at least I do) have a completely different attitude to it (and thus we balance "Wonders" after the cost of Super Projects; We buff the original building, rather than nerf everyone elses). And that would actually be an awesome way to work around the issues of Wonders, in my opinion.
For example, let's say there's a "Great Library" 'Super Project'; The first one to build a Great Library Super Project gets "The Great Library of <name of city>" instead, conferring additional bonuses.