I'll try....
Life: Healing, raising dead, holy/unholy
Fire: Burning, heat, chaos
Water: soothing, flooding, mystery
Earth: mountains, defense, resources, land movement
Wind: Tornados, Movement, communication, speed
Life – Fire: holy flames, hell hounds
Life – Water: fish, poison, mass healing, purification
Life – Earth: Plant growth/death, creatures of the earth
Life – Wind: birds, fortune, luck. (‘just cause' would be a MoM spell here)
Fire – Water: burning hail, oils and liquid flame, acid
Fire – Earth: Magma, volcanoes, burning rocks
Fire – Wind: Lightning, energy, vigor
Water – Earth: Mud, petrifaction
Water – Wind: Ice, freezing, hurricanes, slowing down
Earth – Wind: falling rocks, sand storms, sound (sonic burst and noise tremors)
I imagine that the most summons would be found under life. If not (because life has so much to work for it) then I would say earth and water would be the two summon heavy domains. So like fire-water would get mutants and strang crazy stuff. Earth wind having some of the more magestic things like phantam beasts and harpies, and gorgons... what have you.