[IDEA]Chain stunning solution

I hate being chain stunned as much as the next guy - but I think I've got a solution that is both practical, and 'makes sense'.

 

If a Demigod is stunned while stunned, it becomes unstunned.

 

Ie, if you are stunned by a rock from a Rook, and then stunned by TB before the Rook stun wears off, you become unstunned, or in other words, 'you wake up'.  :D

 

Therefor, if you want to chain stun a Demigod, you need to time it more accurately, and wait for your target to become unstunned - this will give the victim more chance to escape, because the stun cooldowns will be out of sync.

 

 

1,475 views 5 replies
Reply #1 Top

oh yea thatll require alot more teamwork

not sarcasm

Reply #2 Top

I don't like it.  It's griefable, it's easily ruined by lag, it creates a much larger gap between unorganized and organized players, as well as new and more experienced players.  It's would also get teammates mad at each other because they both tried to use a stun at the same.  I think there are better ways of dealing with this.

Reply #3 Top

Na..

If you try to stun someone who is already stunned it should simply have no effect.  So you just wasted your stun but the other stun still keeps going until it's over.  I mean, that's how most games do it probably because it works the best for gameplay that way. :/

That way in order to chain stun you have to use some skill.  But this is after stuns get nerfed..

Reply #4 Top

It doesnt make sense to me but that not to say this is a bad idea.

I think the stun problem can easily be solved by simple casting time/cooldown/duration balance changes which will get in to work later on.

Reply #5 Top

Quoting X-Raider, reply 4
I think the stun problem can easily be solved by simple casting time/cooldown/duration balance changes which will get in to work later on.
End of X-Raider's quote

That's the easiest, and probably the best solution.