[Idea] Unit/Demis boost for the flag

Right now , capturing and keeping the flag only gives more units to spawn on your side , for that reason it's actually better to let the ennemy capture it to get more exp. (more creeps to kill ;o).

Why not give a boost to your units and/or demis while you keep the flag (more hp, damage or movement/attack speed ...) instead of more units, capturing it would be more rewarding and wouldn't give an advantage to your ennemies .

Sorry if it's already been suggested .

:-"  

1,229 views 3 replies
Reply #1 Top

Remember that the flag in the middle is not the only flag. The other ones are in the corners that controls the portal spawn of units and also the goldmines. Most people just ignore them through the game because its too well-guarded :P

Tactically speaking, if the flag does not help you out (more creeps = more XP) then DON'T cap it at first. Wait till the stronger mobs (saurs) start to spawn and THEN go cap it.

I believe a dev also posted that they do in fact have more plans for the flag, so no worries.

Reply #2 Top

Yep, I meant the middle flag -> War Idole .

Even if it's interesting to cap it when we have bigger units , I still think it's silly to let ennemies cap a "strategic" point .

I believe a dev also posted that they do in fact have more plans for the flag, so no worries.
End of quote

Ok, so let's see what they have for us :thumbsup:

Reply #3 Top

I will agree with you with the "let them cap it first" thing. The flag should seem crucial from the very start. There should be a goldmine/unique shop/something there which would force the players to ponder whether they should XP or fight for the flag.