When minor races grow big

I had a game where i ran into the fundamentalist i think they were called. Very fanatic about how good they were and they would eradicate all evil. My good vs evil rating was neutral(68) but they dicided i was to evil to live so i went down the tube. I had based my whole race on tradeing of all sorts, so i had little to fight back with, none of the other races would come to my help no matter what i gave them in return, then i came to realise that the fundamentalist had a population of 170billions and a milletary rating of 1600 much higher then anyone else.

I have never seen a minor race grow that big, none of the other races would stand up against them. What can you do about this, do you just have to intercept them early if you see they are doing to well. Every time i got a peace treaty with them it cost me 3 starsystems and 2 years after they broke the treaty, ok ill admit they were very fanatic, i havent seen in any other game i have played a race that determined to wipe me of the map, usualy you can come to some agreement of lasting peace.

~SDC~
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