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Suggestions 1.03

Suggestions 1.03

New sticky thread. What are some things you'd like to see put into Galactic Civilizations? Thanks!
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Reply #201 Top
How about navigational beacons? It would be nice to set up a network of them so you can easily patrol your territory. I'm not sure how you would impliment setting up your patrol ships to go from beacon to beacon yet, though.

Bill

~SDC~
Reply #202 Top
When returning a colony ship to a populated planet, there is no colony ship icon when you mouse over the planet. Perhaps have a different icon over the planet so new players know they can send a colony ship back to a populated planet.
Reply #203 Top
I'd like to be able to find the influences being generated on a sector. Perhaps by left clicking on a sector and then using the info button on the bottom of the screen (as per ship info).
Reply #204 Top
A couple:
1.) Fix it so when you purchase a social project and you click on something else the building doesn't disappear from the list. (The bonuses still are counted I think but the building doesn't show up in the completed project listing.)
2.) Word wrap needs to be added for various menus espically when you update a starbase.

~SDC~
Reply #205 Top
Some fun events should be tied in with survey ship
encounters. Make them pretty rare..but when a survey ship goes somewhere...give it the possibility of triggering an Exploration Event..a 3rd type of event.

This would be an encounter with a newly discovered alien
race..a strange space adventure ..etc ...Star Trek
The Original Series like things
Reply #206 Top
In the planet production view (and quick-panel), make the ships rotate around just like the social projects do now. I don't care what a trade good looks like from the back, but I would like to see what a Dreadnought looks like from the back. :)
Reply #207 Top
Hey,
Great game, so addicted! Some Suggestions:
1) Please allow hitting enter to close ALL message-boxs. This is a real pain!
2) I would love to be able to click a project in the military and social build list, and it would add it to the queue. Seems like a simple add.
3) PLEASE give option to "not jump view to availible ship". This is most annoying, when I am focused on a particular area of space, and the camera jumps to my probe!
4) Can you add keys to scroll the map? I never use the keyboard to move ships, but I wish I could just move the map with one hand, and select stuff with another.
5) Can you display the population "fill" for a planet in the planet display list? I can't tell the social needs of planet based on population, and it's a little difficult to measure.
These are my top suggestions, thanks for the awesome game! :D
Reply #209 Top
I think it would be cool if ala civ 3 wonders or bonuses pop up due to the presence of a certain number of starbases or facilities built. On a similar note it would be cool if you get a bonus (like a free tech or trade good) for discovering a certain number or percent of the anomolies in the galaxy. The popup could read something like "The database you've created on the vast number of oddities you've encountered has lead to a new fundamental understanding of the galaxy, downloads of this lucrative database are in high demand and are selling like hot cakes to the other races in the galaxy."
Reply #210 Top
1) It would be nice to be able to decomission buildings and ships globally, maybe in the governer screen. Also, do I get money back for decomissioning stuff? Where do the people go to when I disband a ship?
Reply #211 Top
Why do colony ships dissapear when they drop people off? This makes moving people between planets way expensive.
Reply #212 Top
BillPetro,

Colony ships are dismantled and its components used as material to construct and power the fledgling colony.

Elrikk

~SDC~
Reply #213 Top
I'd like a little more MS API familiarity, like:

example (trade screen):
to "Money/Influence" - money. to bring up money dialog box. I enter the amount of money. to go to months and enter months. to return to main menu. until I get to "technology," where the first tech available is highlighted (skips topic if there isn't anything listed). Arrow keys scroll through list, chooses a tech. It is displayed at the bottom. When everything is the way I want, until I get to either "send" or "leave," whichever is appropriate, and to choose.

As a programmer, I always try to give the user as many alternate ways of doing things as I can. That's one less thing the user can complain about. :)

Bill

~SDC~
Reply #214 Top
Dang it, I forgot about those "less than/greater than" sign issues with this forum. It's painful using this thing.

I'd like a little more MS API familiarity, like:

example (trade screen):
[tab] to "Money/Influence" - money. to bring up money dialog box. I enter the amount of money. [tab] to go to months and enter months. [enter] to return to main menu. [tab] until I get to "technology," where the first tech available is highlighted (skips topic if there isn't anything listed). Arrow keys scroll through list, [enter] chooses a tech. It is displayed at the bottom. When everything is the way I want, [tab] until I get to either "send" or "leave," whichever is appropriate, and [enter] to choose.

As a programmer, I always try to give the user as many alternate ways of doing things as I can. That's one less thing the user can complain about. :)

Bill


~SDC~
Reply #215 Top
I have four suggestions:

1. Don't add to the level of complexity. Right now turns go fast, that's good.

2. More hyperlinks to reference info. There are lots of places in the game where I'd like to click to get info on a ship type, social improvements, and tech--but rarely is that info available with one click.

3. A ship selected/planet selected window. There are times I'm moving to look at other information and I lose the ship/planet I was looking at when moving to look at the information.

4. What just got built. When on the building screen, I usually want to know what the planet just finished building.

Small suggestions for a very enjoyable game. Thanks!

--Martin
Reply #216 Top
I wouldn't mind pictures for the minor races :)
Reply #217 Top
4. What just got built. When on the building screen, I usually want to know what the planet just finished building.
End of quote

I was wishing that feature was there a lot of times! Yeah, it would be a real good idea!

Further, the graphs, esp. science, need some work - see here:
http://www.galciv.com/forum.asp?BID=GF&id=42311#42564

Greets, the Yellow Sign
Reply #218 Top
It would be handy to have a screen available listing all active tributes/leases, perhaps sorted by time remaining.

In the ship list, if there isn't already, it would be nice to have an indication of which ships are in orbit and which are in space (perhaps differentiate further: in space, with orders already?) Changing the color of the ship name would work.
Reply #219 Top
Pain Amplifiers perhaps should be associated with Evil; it felt rather odd as an 80+-aligned empire to use 'em.
Reply #220 Top
A peace treaty contract.For a spicefic amount of time for goods,tech,money ect.

If contract is broking goods,tech,money ect, must be returned.
Reply #221 Top
IMMIGRATION ROUTES! That would be nice... LOL

It can be similiar to trade freighters, but more like a spaceport. Have immigration between alliance races and minor races. You can like generate tax money, and there could be like a new modules for starbases too.. ;p




Reply #222 Top
IMMIGRATION ROUTES! That would be nice... LOL

It can be similiar to trade freighters, but more like a spaceport. Have immigration between alliance races and minor races. You can like generate tax money, and there could be like a new modules for starbases too.. ;p




Reply #223 Top
IMMIGRATION ROUTES! That would be nice... LOL

It can be similiar to trade freighters, but more like a spaceport. Have immigration between alliance races and minor races. You can like generate tax money, and there could be like a new modules for starbases too.. ;p




Reply #224 Top
IMMIGRATION ROUTES! That would be nice... LOL

It can be similiar to trade freighters, but more like a spaceport. Have immigration between alliance races and minor races. You can like generate tax money, and there could be like a new modules for starbases too.. ;p




Reply #225 Top
IMMIGRATION ROUTES! That would be nice... LOL

It can be similiar to trade freighters, but more like a spaceport. Have immigration between alliance races and minor races. You can like generate tax money, and there could be like a new modules for starbases too.. ;p