Destabilization and Espionage almost useless?
from
Stardock Forums
Does anyone else think that Destabilization and Espionge are not very effective abilities? I sure think so. On one game a galactic recession hit the galaxy, and I used this event to take out all of the drengins star bases, one of which had some hefty economic bonuses. I then poured somthing like half my monthy income(700 or so) into destab, but all it did was bring the Drengins morale down by 6 or 7 points down to 47, but then the next turn it jumped back up to 63. It seems to me that the AI is too smart to let thier morale get below 50 percent.
As for espionage, all it really does is tell you what thier morale is and how much money they make. You never really get much info that helps you in any practical way. It would be nice if you could do stuff like sabotage morale improvements as a stage in your destabilizing plan, or do other things that allowed you to establish a coherent covert plan, but so far I think both features are rather useless. Does anybody else agree?
As for espionage, all it really does is tell you what thier morale is and how much money they make. You never really get much info that helps you in any practical way. It would be nice if you could do stuff like sabotage morale improvements as a stage in your destabilizing plan, or do other things that allowed you to establish a coherent covert plan, but so far I think both features are rather useless. Does anybody else agree?