Galactic Civilizations II. game concepts by PLAYERS
from
Stardock Forums
Hi all fans of GC !
First: I have to thank all guys who work on GC and create real diamond among PC games nowadays. They give me many hours of wonderfull fun, which I lastly enjoy with jewels like Civ I, Col, RailTy and of course MoO I etc. So Bratt & company: THANK YOU VERY MUCH, YOU'VE DONE EXCELLENT JOB ! i am looking forward GC II!
Second: I create this post as reaction on post "GC II concept" {from stardock team}, because I think that many players might have interesting ideas about gameplay etc. for GC II. And maybe that some ideas posted here inspire developers from stardock and they than implement idea to game.
Third: I look forward Your suggestions & ideas.
Fourth: Sorry about my english-NOT native speaker:-)
Fifth: Some minor ideas for GC II.
- Military conquest way to victory:
Definitely, I think, that this way of conquest the other civilizations SHOULD be the MOST hardest way. Like in reality. Creation of powerfull army of thousands of men in arms, ships etc. is VERY expensive. It weights not only goverment pocket, but industry and especially food industry ! Because of that - long term war conflicts make people angry, 'cause they CAN NOT buy their "favourite popcorn" (because goverment must feed the army), they have to work harder because goverment needs to FUND war, they have to pay more for usual things, and last but not least their freedom is usually cuted down a little bit, because of strengthening of internal security against enemy attacks. And these reasons make people more and more angry due the long term wars and this leads to slowing production and to fact that people spend less money for fun or consumption and this lead to situation that goverment gets less money per head. So from year to year it's HARDER to maintain huge war campaigns...
As i read throught the forum threads & guides, i realize that many players enjoy this way to victory. Nice! I suggest: LET'S MAKE THEM ENJOY WAR CONFLICT
When player begins war against other civilization, let make him feel all the hell
, which is connected with it.
- improve logistics & war management:
- player have to deal with supplying of army ( he can choose which planets should contribute and how much, to what fleet -> only really GREAT planets with huge population should be able to handle this-of course it should lead to lowering MORALE and PRODUCTION on that planet)
- add TECHs and IMPROVEMENTS, which give BONUSES to LOGISTIC( and lower the maintaining and supply costs )
- add TECH tree covering "HOW TO MANAGE WAR CONFLICTS + WAR TACTICS", player SHOULD first LEARN HOW TO FIGHT WITH ALIENS IN GALACTIC range of view.Through that player could improve all abbilities connected with managing wars (ATTACK,DEFENSE,LOGISTIC etc.)
- give player possibility to fund war propaganda (might be simmilar to propaganda slider on planet screen),which give bonuses to pop. morale ( should be extremely expensive and could be improved with victories or great sector battles)
- create possibility of riots on planets supplying the army -> it might be realized through the EVENTS system: give player possibility to manage with riot in some ways ( lower taxes for planet, send half of inhibitants for long awaited holiday to Eden planets:-) or someting similar) but when player do nothing about it, it than could lead to loosing star system -> creating rebel fraction of player civilization, which than could be hired
like mecenaries by enemy nation:-) to fight against player.
- give penalties to trade galaxy-wide and give penalties for pop. growth ( because if there is uncertain future, parents refuse to bring "new life" to this world ).
- need of reason for war! give player diplomacy penalties galaxy-wide, force player to explain reasons for starting this conflict to OTHER MAJOR CIVILIZATIONS through UP council.And give GAME AI possibility to manage with players explanation ( for example pacifist TORIAN party will definitely NOT support improving of
Trade and Social relationship with player, when he start war just for fun )
- Add pirates guild( war creates rebels,unsatisfied people on both sides ), who could destroy unarmed war supply convoys, destroy trade routes,finding ways to get richer and richer.But there might be the way ( through EVENT maybe ),through wich player can contact Pirate guild and than convince(money,money,money...:-)) them to fight for him.
Okay, other ideas later...:-) Thanks for replies, discussion, ideas etc. Have a nice day!
(best with GC:AP :-))
[Message Edited]
[Message Edited]
[Message Edited]
First: I have to thank all guys who work on GC and create real diamond among PC games nowadays. They give me many hours of wonderfull fun, which I lastly enjoy with jewels like Civ I, Col, RailTy and of course MoO I etc. So Bratt & company: THANK YOU VERY MUCH, YOU'VE DONE EXCELLENT JOB ! i am looking forward GC II!
Second: I create this post as reaction on post "GC II concept" {from stardock team}, because I think that many players might have interesting ideas about gameplay etc. for GC II. And maybe that some ideas posted here inspire developers from stardock and they than implement idea to game.
Third: I look forward Your suggestions & ideas.
Fourth: Sorry about my english-NOT native speaker:-)
Fifth: Some minor ideas for GC II.
- Military conquest way to victory:
Definitely, I think, that this way of conquest the other civilizations SHOULD be the MOST hardest way. Like in reality. Creation of powerfull army of thousands of men in arms, ships etc. is VERY expensive. It weights not only goverment pocket, but industry and especially food industry ! Because of that - long term war conflicts make people angry, 'cause they CAN NOT buy their "favourite popcorn" (because goverment must feed the army), they have to work harder because goverment needs to FUND war, they have to pay more for usual things, and last but not least their freedom is usually cuted down a little bit, because of strengthening of internal security against enemy attacks. And these reasons make people more and more angry due the long term wars and this leads to slowing production and to fact that people spend less money for fun or consumption and this lead to situation that goverment gets less money per head. So from year to year it's HARDER to maintain huge war campaigns...
As i read throught the forum threads & guides, i realize that many players enjoy this way to victory. Nice! I suggest: LET'S MAKE THEM ENJOY WAR CONFLICT
- improve logistics & war management:
- player have to deal with supplying of army ( he can choose which planets should contribute and how much, to what fleet -> only really GREAT planets with huge population should be able to handle this-of course it should lead to lowering MORALE and PRODUCTION on that planet)
- add TECHs and IMPROVEMENTS, which give BONUSES to LOGISTIC( and lower the maintaining and supply costs )
- add TECH tree covering "HOW TO MANAGE WAR CONFLICTS + WAR TACTICS", player SHOULD first LEARN HOW TO FIGHT WITH ALIENS IN GALACTIC range of view.Through that player could improve all abbilities connected with managing wars (ATTACK,DEFENSE,LOGISTIC etc.)
- give player possibility to fund war propaganda (might be simmilar to propaganda slider on planet screen),which give bonuses to pop. morale ( should be extremely expensive and could be improved with victories or great sector battles)
- create possibility of riots on planets supplying the army -> it might be realized through the EVENTS system: give player possibility to manage with riot in some ways ( lower taxes for planet, send half of inhibitants for long awaited holiday to Eden planets:-) or someting similar) but when player do nothing about it, it than could lead to loosing star system -> creating rebel fraction of player civilization, which than could be hired
like mecenaries by enemy nation:-) to fight against player.
- give penalties to trade galaxy-wide and give penalties for pop. growth ( because if there is uncertain future, parents refuse to bring "new life" to this world ).
- need of reason for war! give player diplomacy penalties galaxy-wide, force player to explain reasons for starting this conflict to OTHER MAJOR CIVILIZATIONS through UP council.And give GAME AI possibility to manage with players explanation ( for example pacifist TORIAN party will definitely NOT support improving of
Trade and Social relationship with player, when he start war just for fun )
- Add pirates guild( war creates rebels,unsatisfied people on both sides ), who could destroy unarmed war supply convoys, destroy trade routes,finding ways to get richer and richer.But there might be the way ( through EVENT maybe ),through wich player can contact Pirate guild and than convince(money,money,money...:-)) them to fight for him.
Okay, other ideas later...:-) Thanks for replies, discussion, ideas etc. Have a nice day!
(best with GC:AP :-))
[Message Edited]
[Message Edited]
[Message Edited]