Recommendations for Isolationist Race?

So, I wanted to start a new game as an isolationist, xenocidal human faction bent on eradicating all alien life forms. Unfortunately, those character traits intended to make the game interesting also make it exceptionally difficult. Usually, I'd balance my economy with some trade routes and tech sales for the occasional quick boost, but that's going to have to be a big no-no in this game. After all, in a society that punishes xenoconsortion as the most heinous of sins, why would I as their leader willingly consort with and aid the Enemy by allowing them access to my knowledge and wealth?

I'm playing DL (I won't be getting DA until I go back to school later in January, and even then I think I'm just going to wait until TotA is released to download both) on a gigantic map (or whatever the largest DL 1.5 map is) with abundant everything, normal tech, and a full galaxy of opponents all set to intelligent. I played for about 1 game year last night and succeeded in royally crashing my economy and having to drop my approval to 1% just to keep above the -500 bc debt limit. Meanwhile, the Paulos (xeno filth!) infesting one of the worlds in my home cluster have a military advantage over me and I botched the campaign to rid myself of them quickly - as such they're rather upset.

So, I'm figuring on restarting anyway, but I'm looking for pointers on how to keep isolated but still strong.
5,367 views 6 replies
Reply #1 Top
So you are avoiding all attempts on influence flips, refusing to go into diplomacy actions, refusing to open/accept trade routes and leaving the UP as soon as you can and not researching any yellow techs beyond governments?

What caused your econ crash? Was there a recent upgrade in factories or such?
Reply #2 Top
Well, for me when I play Isolationist I go for production bonus and research then go nuetral. Keep the fleet small with the speed limit of three you can afford to have one or two fleets of ships. Dont destoy a minor race in your cluster. Make them your only trading partner and line the route with Econ star bases (espically if alot of your planets are within there area of effect). I love my class 14 planets with the precusure mine and 5 econ star bases giving the plus 120% to production heck one time I had one that runed a Medium ship out ever 4 turns. And the trade bonus helps

Have at least one spy standing by to peek at the aliens planets. Have a plan to take out the high production planets first do not be afraid to destroy the planets if they are too far from your home space. Go neutral it helps lots.

Duh.
Reply #3 Top
So you are avoiding all attempts on influence flips, refusing to go into diplomacy actions, refusing to open/accept trade routes and leaving the UP as soon as you can and not researching any yellow techs beyond governments?
End of quote


More or less. I'm going to try to avoid any trade dependence and leave the UP so the comp won't try to establish routes with me. Some diplomacy (encouraging proxy wars, peace deals) will be conducted.

What caused your econ crash? Was there a recent upgrade in factories or such?
End of quote


Overextension on my part, really. Trying to play this way has really hogtied my economy quite a bit and I was playing as if that weren't the case. There was a fairly recent upgrade, I believe, as well as the construction of my first combat vessels for what I had hoped would be a short war with the Paulos. I'm thinking I might restart and look to establish a smaller starting empire of three or four well-developed and specialized planets (shipyard world, research world, and economy world) and using that base to conduct limited wars for expansion.
Reply #4 Top
The problem with just one specilized world is that it makes you more vunerable. Espically when jagged knife shows up or you are being invaded.

Duh
Reply #5 Top
I would also recommend at least the government techs. They give you production and econ boosts you'll need for the game.

No reason you can't be a republic/democracy/federation and still be focused on eradication of others. It would simply mean your general populace is also focused on eradicating others, always a good thing!
Reply #6 Top
I'd suggest keeping approval at 100%. At that approval rate, and at least 6 planets in your empire, you can have 33B people by Dec 2226(DA). More taxpayers means a stronger better and more stable economy. Be sure to rush to Stock Exchanges while still keeping true to the rest of the branches of the tech tree.

Another tip, Research is everything early game, if I get Advanced Miniturization, Plasma beams III, Warp Dr. II and Enhanced Logistics by mid year 1(2227), there's not much the AI can do against me even if they have 5 ships to each one of mine.

Btw, an Xenocidal race, you say? Would make for an interesting AAR.