Actually, the stronger ship is deemed the winner if both go down to 0 hp. If they have the same toughness then the tie goes to the attacker.
If you are experiencing ships getting their hp fully restored, that is a bug. If you have any saved games that can reproduce this, it would help us greatly if you could zip them and send them to [email protected]. Please provide a brief description of how to reproduce the bug and provide a link back to this thread.
Thanks.
For instance, I have a huge hull with 124/124, and plenty of moves and enemy fleets to destroy. I have massive attack values, so all battles will be mutual destruction on round one. It usually goes something like this:
Battle one: 80/126
Battle two: 40/128
Battle three: 8/130
Battle four: 2/132
Battle five: 1/134
Battle six: 136/136
And then I need to decide if I have enough moves left to knock myself down to a battle where I will enter with one hp.
Note, if the other side has enough attack to destroy your full hp value in one turn, you will never see yourself losing hp. Say enemy fleets have attack values of around 1k, no def, and I go in with my 124/124 huge hull. Then it looks like this:
Battle one: 126/126
Battle two: 128/128
etc...
Getting knocked below 1/0 (waaay below sometimes) is the key to healing.
Hope that helps!
Welcome Guest! Please take the time to register with us.
- Richer content, access to many features that are disabled for guests like commenting and posting on the forums.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!