Combat sounds civ like...

The space combat sounds very civ like and does not seem to have any strategy attached to it :sniff!:

How are the attack value's worked out? Not knowing what weapons etc are in the game, but if I have a high firing medium size weapon how does that rate against a slow firing bigger weapon?

As from what I have read, i.e. I attack, you defend, you attack I defend till we die, with no retreat or escape, there is no allowance for a high firing weapon. As in I attack, you defend, you attack etc, then I attack twice as I have a higher fire rate.

Thanks in advance for any reply's. I look forward to the reviews on this one.
161 views 3 replies
Reply #2 Top
You don't have specific weapons, so your example isn't relevant. You don't design your ships. You build specific units with certain defense and attack factors. As you point out, it is like Civ. But you are also wrong about "strategy". There is "strategy" which deals with higher level planning, but there are no "tactics" which would deal with individual ship to ship combat.

So now you have been talked to :)

Grifman
Reply #3 Top
Thanks Grifman. I presume you are refering to game strategy and not combat strategy. Disappointing.

Cheers,

Der Teddy Bär