observations about minor problems in the 4am build

here are a few things that i noticed on the games i've played with the 4am build.

1. Every A.I. has a USS Fortune

2. Diplomacy screen always shows the ai at war with the yor when they aren't.

3. Destabalize seems to powerfull. I tanked a genius ai in 3 moves with the fader slightly above 50%! This was when he had 25% of the sectors and i had only 1 sector.

4. When the Alterians had a civil war they were at -350 bc before the split. Afterwards they had 9000+ credits.

5. The ai's seem to pick the argenta center too soon in their build list. There seem to be better things to work on that don't take 450 months.

6. When swapping trade goods for tech with multiple ai's in the same turn it seems that you van buy the same tech twice.

7. Planet screen. If you select a ship and then purchase it. (from mitrosoft, haven't checked the others yet) The screen will change to done bext month, the money has been debited from your account and you can accidently switch to another ship type and it will stay on the screen. I don't know if that was intentional or not,

8. Dread Lords started with 100,000+ credits in one of the game (don't know if that was a random event or not)
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