Culture Rush

I've noticed with the current setup of multiple 15 or better planets in 1 system that it is easier to 'culture rush' opposing civs. I go almost immediately for any influence resources I can get, plus the influence projects and I was able to overwhelm the opposition.


Other than that the AI's are playing smarter, esp. with trading techs. However, I was able to trade techs for colony ships in the beginning and steal land from the other empires. Perhaps a higher price for colony ships in the early goings.

Lastly, I have found the minor races as an excellent source of much needed capital. Perhaps they could be adjusted to have less money, or want more than the regular civs.
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Reply #1 Top
Minor races have lots of cash which is true but they already do not offer anything like major races do for trade goods.

For example I offered a minor race "ultra chocolate" they would give me 800BC MAX. A major race gave me system, 3 ships and 800 BC.

How much more greedy can minor races get ?
Reply #2 Top
Minor races have lots of cash which is true but they already do not offer anything like major races do for trade goods.

For example I offered a minor race "ultra chocolate" they would give me 800BC MAX. A major race gave me system, 3 ships and 800 BC.

How much more greedy can minor races get ?